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Old 10-09-2015, 11:46 AM
Samoht Samoht is offline
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Originally Posted by gobbosnobbo [You must be logged in to view images. Log in or Register.]
Please elaborate
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Originally Posted by gobbosnobbo [You must be logged in to view images. Log in or Register.]
1) During leveling you can't be stunned while tanking mobs
It does not do this. It only specifically works on mobs from the frontal cone. You can still be stunned by bashes from the side or behind.

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2) Great for sitting in a corner and avoiding being interrupted by push mechanics
Also not a perk of FSI. Anybody can stand in the corner to avoid push.

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3) However, even if you are stopped from casting a spell from a bash interrupt (not the stun, the interrupt aspect), you can instantly recast without having to wait.
Wut?

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4) Can move no matter what when facing a mob.
Dublewut? Not if rooted or trying to move backwards while snared.

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5) Argued that when drawing raid boss agro from a slow, the stun resist can let you get a single heal off, possibly saving your life. However, if you get focused by a boss, you're usually dead anyway.
This assumes that A) the boss has bash up and didn't use it on the tank/puller or doesn't flurry and B) you didn't die during the four other attacks that round. That said, if a shaman with FSI was able to survive the round, I'd assume that a shaman without FSI would also be able to survive that and have just as much chance to get a heal off or be healed by another raid member as one with FSI.

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6) Stun resist is naturally diminished by your slow spell, as the mob doesnt bash as fast when slowed.
Bash time should be independent of attack speed (unless flurries), but if it works the way you state, this is a perk against FSI because it would be less useful while the mob is slowed.
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  #2  
Old 10-09-2015, 07:16 PM
gobbosnobbo gobbosnobbo is offline
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Quote:
Originally Posted by Samoht [You must be logged in to view images. Log in or Register.]
It does not do this. It only specifically works on mobs from the frontal cone. You can still be stunned by bashes from the side or behind.



Also not a perk of FSI. Anybody can stand in the corner to avoid push.



Wut?



Dublewut? Not if rooted or trying to move backwards while snared.



This assumes that A) the boss has bash up and didn't use it on the tank/puller or doesn't flurry and B) you didn't die during the four other attacks that round. That said, if a shaman with FSI was able to survive the round, I'd assume that a shaman without FSI would also be able to survive that and have just as much chance to get a heal off or be healed by another raid member as one with FSI.



Bash time should be independent of attack speed (unless flurries), but if it works the way you state, this is a perk against FSI because it would be less useful while the mob is slowed.
I think you were assuming a lot of things when I was stating.

The post was made with the obvious prior knowledge that stun resist only works from the front, and not accounting extra-ordinary situations that would obviously nullify the effect.

I mean, thats like saying regen doesn't regen because you had dots casted on you nullifying the effect, or you were always in a situation that made it meaningless.
  #3  
Old 10-09-2015, 08:35 PM
Troxx Troxx is offline
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How much is 8 standing and 11 sitting regen worth to you that stacks with all other regen?

What about those hardest upper 50 levels pre-torpor (the game changer) where it's a measly 7 standing vs 10 sitting?

How much money do people dump on a fungi? Racial regen in the upper 50s is between half and 2/3 of a fungi (that stacks with a fungi), that's there 100% of the time. If anything you could argue that FSI is more of an advantage in the lower levels before the regen differences btw troll/iks and the rest really take off. Hitting levels 51 and 56 respectively were hugely noticable on my shaman, each of those levels was like putting on an extra Ikky regen bp - for free on leveling.

On a tick by tick basis 8/11 might seem like a small thing, but over the course of:
-each minute that's 80-110 extra hp (40-55 extra mana)
-each hour that's 4800-6600 extra hp (2400-3300 extra mana)
-each 4 hour xp session that's 19200-26400 extra hp (9600-13200 extra mana)

On a semi-permanent basis, does FSI realistically do as much for you as the above? How many times did it *really* make a difference other than a minor convenience? Make no mistake, in a game where the max you can meditate is ~20 mana/tick, every little extra bit of hp regen (that can be converted to mana at a 2:1 ratio) is a powerful thing.

Unless afk, a good shaman should never be full health or full mana. On Jolav, if I get above 95% health, I'm hitting canni to drop lower and suckle that sweet sweet regen teet. If I'm full mana for whatever reason, time to refresh haste/regrowth/whatever early. Time spent full health (ie you're also full mana or a terrible shaman) where the regen isn't working for you is time wasted.

The regen is always there, and it should be always working for you.
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Old 10-09-2015, 09:05 PM
Samoht Samoht is offline
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Quote:
Originally Posted by gobbosnobbo [You must be logged in to view images. Log in or Register.]
I mean, thats like saying regen doesn't regen because you had dots casted on you nullifying the effect, or you were always in a situation that made it meaningless.
Regen would still be better than FSI in such a situation. A more apt comparison would be to say "how much are you regenning when you're at full health" but seriously, how often does a good shaman that's using cannibalize reach 100% HP.
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  #5  
Old 10-26-2015, 02:41 PM
Orruar Orruar is offline
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Originally Posted by Samoht [You must be logged in to view images. Log in or Register.]
Regen would still be better than FSI in such a situation. A more apt comparison would be to say "how much are you regenning when you're at full health" but seriously, how often does a good shaman that's using cannibalize reach 100% HP.
And that's the answer to this question. Ogre is a great choice for people who aren't perhaps the brightest and quickest players. It gives a little safety cushion for those who need it. Troll is better, but it requires you play a little better to maximize the benefits. In addition to the regen issue, a good troll shaman has implicit FSI if he times his important spell casts correctly. It's really not hard to keep track of when the bash is coming and cast your torpor/slow before/after it, only risking a canni getting interrupted.
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Old 10-09-2015, 11:54 AM
Daldaen Daldaen is offline
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Special attacks are all influenced by haste and slow effects.

Backstab is more frequent with max haste and likewise NPCs bash less frequently when slowed.

Atleast that's my understanding of how it works here and how it should be working here
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Old 10-09-2015, 02:46 PM
Lojik Lojik is offline
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I am stunned that there's ANOTHER thread about this.






But would i still be stunned if my shaman was an ogre???
  #8  
Old 10-09-2015, 02:55 PM
maskedmelon maskedmelon is offline
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Quote:
Originally Posted by Lojik [You must be logged in to view images. Log in or Register.]
I am stunned that there's ANOTHER thread about this.






But would i still be stunned if my shaman was an ogre???
I wouldn't be stunned if your shaman was an Ogre, though I would be stunned if my own shaman was an Ogre ^^
  #9  
Old 10-09-2015, 09:00 PM
suppresso suppresso is offline
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Ogre. Now gtfo

Drops mic
  #10  
Old 10-20-2015, 06:05 PM
maestrom maestrom is offline
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Inny trolls can use the snare neck.

How useful is this in real life? I assume its less important 56+ with PE. But if you're root rotting 1-2 baddies, how realistic is it to keep snare on them so when root breaks they don't ever get close enough to interrupt your root?
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