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View Poll Results: What expansion would you like p1999 to end at?
Velious, with a possible "Green99" 235 32.59%
Luclin 98 13.59%
Planes of Power 370 51.32%
Transfer your character to Daybreak progression server 18 2.50%
Voters: 721. You may not vote on this poll

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  #1  
Old 09-10-2015, 02:04 PM
Charlievox Charlievox is offline
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I wouldn't mind the Nexus Port pads, but I really don't want to see anything that would kill life in the cities like PoP did.
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  #2  
Old 09-10-2015, 03:27 PM
JurisDictum JurisDictum is offline
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The best thing about the game ending in Velious IMO, is that there is a certain feel to the game that ended in Luclin:

1) Traveling was still pretty hard at early levels (it isn't that hard when you're higher). I don't think porting is all that important for community...business interactions aren't the key to build communities IMO. But it does make the world feel a bit more real and midevil.

2) Smaller gap between end game characters and newer characters. With AA's and Luclin loot, more established players were MUCH more powerful than anyone relatively new to the game. This is when it started to get hard to begin from scratch. By PoP, it was damn near impossible to start a warrior from scratch for example.

3) The "Cats on the moon" complaint is based in the fact that the traditional dungeons and dragons style high fantasy motif started to be eroded. Things were more "game like" as far as style goes starting in Luclin.

Besides the "feel of the game" however, the game play was simply more balanced and superrior in Luclin/PoP IMO. It is great to have the opportunity to level in Original/Kunark/Velious and slowly get some classic raid gear. But after you do this....I think it is normal to want a little more to do on your main character. This isn't a hardcore minority on this server, a lot of people are in this position.
  #3  
Old 09-10-2015, 04:08 PM
maestrom maestrom is offline
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Quote:
Originally Posted by JurisDictum [You must be logged in to view images. Log in or Register.]
The best thing about the game ending in Velious IMO, is that there is a certain feel to the game that ended in Luclin:

1) Traveling was still pretty hard at early levels (it isn't that hard when you're higher). I don't think porting is all that important for community...business interactions aren't the key to build communities IMO. But it does make the world feel a bit more real and midevil.

2) Smaller gap between end game characters and newer characters. With AA's and Luclin loot, more established players were MUCH more powerful than anyone relatively new to the game. This is when it started to get hard to begin from scratch. By PoP, it was damn near impossible to start a warrior from scratch for example.

3) The "Cats on the moon" complaint is based in the fact that the traditional dungeons and dragons style high fantasy motif started to be eroded. Things were more "game like" as far as style goes starting in Luclin.

Besides the "feel of the game" however, the game play was simply more balanced and superrior in Luclin/PoP IMO. It is great to have the opportunity to level in Original/Kunark/Velious and slowly get some classic raid gear. But after you do this....I think it is normal to want a little more to do on your main character. This isn't a hardcore minority on this server, a lot of people are in this position.
I've discussed this at length elsewhere on the internet (leading up to the recent live progression server), but I think what made luclin and pop good expansions were the systems that they brought into the game, rather than the content.

By systems, I mean game mechanics such as fuck casting, class balance, new UIs, buff timers, things that affect gameplay rather than the game itself. Content is, of course, orcs and zones.

Luclin was a mixed bag. Shit content for the most part, but great systemwise. PoP was at least okay for content and just as good for systems.

I'd like to see the custom content post velious incorporate some of these system enhancements.
  #4  
Old 09-11-2015, 09:29 PM
Evia Evia is offline
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Quote:
Originally Posted by JurisDictum [You must be logged in to view images. Log in or Register.]
The best thing about the game ending in Velious IMO, is that there is a certain feel to the game that ended in Luclin:

1) Traveling was still pretty hard at early levels (it isn't that hard when you're higher). I don't think porting is all that important for community...business interactions aren't the key to build communities IMO. But it does make the world feel a bit more real and midevil.

2) Smaller gap between end game characters and newer characters. With AA's and Luclin loot, more established players were MUCH more powerful than anyone relatively new to the game. This is when it started to get hard to begin from scratch. By PoP, it was damn near impossible to start a warrior from scratch for example.

3) The "Cats on the moon" complaint is based in the fact that the traditional dungeons and dragons style high fantasy motif started to be eroded. Things were more "game like" as far as style goes starting in Luclin.

Besides the "feel of the game" however, the game play was simply more balanced and superrior in Luclin/PoP IMO. It is great to have the opportunity to level in Original/Kunark/Velious and slowly get some classic raid gear. But after you do this....I think it is normal to want a little more to do on your main character. This isn't a hardcore minority on this server, a lot of people are in this position.
Seriously couldn't be said any better.

I think the 'magic' so to speak of EQ was found in the classic through velious expansions. Once luclin hit it started to change with the bazaar and cats on the moon and how it felt "distant" from the previous expansions. POP carried this feeling with the port books making all those on foot adventures I'd have in between slaying monsters completely disappear. Luclin/PoP killed EQ for me as a whole but I have to agree that it was when the game play itself became refined and all classes felt useful to some extent. Even rangers! (AM3/EQ aa's ftw)

but to answer the actual question....I think p99 should end at velious but perhaps with some custom content created in the spirit of the original game +2expansions possibly utilizing zones from future expansions.
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  #5  
Old 09-10-2015, 04:00 PM
wts wts is offline
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No Monty Python and the Holy Grail option.
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  #6  
Old 09-10-2015, 04:04 PM
Ele Ele is offline
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Just turn off the server one day and leave the forums up so we can watch the reaction.
  #7  
Old 09-10-2015, 04:07 PM
SyanideGas SyanideGas is offline
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No bush/towers option, was a little disappointed [You must be logged in to view images. Log in or Register.]
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  #8  
Old 09-10-2015, 07:23 PM
Frudrura Frudrura is offline
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The way I want P99 to end is a game company makes a new MMO that doesn't suck ass and we just go play that instead.
  #9  
Old 09-10-2015, 07:33 PM
Swish Swish is offline
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Quote:
Originally Posted by Frudrura [You must be logged in to view images. Log in or Register.]
The way I want P99 to end is a game company makes a new MMO that doesn't suck ass and we just go play that instead.
Pantheon: Rise of the Fallen - its our best hope <3
  #10  
Old 09-10-2015, 11:11 PM
maskedmelon maskedmelon is offline
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Quote:
Originally Posted by Swish [You must be logged in to view images. Log in or Register.]
Pantheon: Rise of the Fallen - its our best hope <3
I can toast to that ^^
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