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#1
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#2
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__________________
crabby old man playing 4000 year old goblin sim
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#3
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That includes everything that goes into it good and bad - camp stealing, EC trading, forum questing, talking to group mates, etc.
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Green
Tofusin - Monk <Force of Will> Manowarr - Druid Blue Tofusin - 60 Monk <BDA> Shiroe - 60 Enchanter Manowarr - 60 Druid | |||
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#4
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__________________
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#5
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Little things that kept us in touch in order for the game to be played better. The need for those things died as port books entered the game, and some ridiculous long last buffs like KEI. This is also the argument against boxing. Boixing decreases the need for that kind of need for other people. And the bazaar killed it too. Quick little chats you have with a seller = community. Buying off an afk bot = none. It is a complicated issue but wanted to chime in. imo, part of why classic works is, you kind of have to deal with people to play the game except for a few classes. I played swtor a few years ago, and got max level and good gear w/o ever interacting with anyone. classic eq makes that very hard, and kind of stupid, to play that way. It makes you have little contacts with people. And that's community. O know when I give someone a clarity, I'm giving them a rather short buff. Not something that will last 2 hours. I know when I get a sow, same thing. It keeps us always making contact as part of the game. And that need to stay in touch, however trivial begins at the start. It's baked into the classic cake. my view.
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go go go
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#6
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And it was pretty much the same in EC tunnel with auctions.
__________________
Gnawlunzs Phrogphry
Master Angler, Baker, Cadger, Drunk "If you can't eat a frog, then eat two." | |||
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#7
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#8
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Instancing did not kill Everquest. The people that were "harmed" by instancing were either RMT, who make money off of scarcity and the ability to deny access to content to others, and trolls who get off on taking from other players but don't want to play a real PvP game like Ultima Online (at the time). Instancing did not make the encounters easier. It did not change the amount of hitpoints targets had. It just meant that you didn't have to deal with getting griefed (as anyone who has been a few guilds behind the top in PoP will tell you, people killing triggers at 2am so your guild couldn't flag was ridiculous). The "evidence" cited by many people who think instancing ruined the game is dubious at best. They claim that EQ subs dropped off a lot when instancing was released. This is kinda true, but it ignores a lot of other things that were going on at the time. Many mechanical updates were made to the game around the release of GoD that made it impossible to play on many older computer. Some people were faced with upgrades of hundreds of dollars or buying a whole new computer in order to continue to play. Also, many of the mechanical changes completely broke many zones. There were screen shots of my guilds main tank sitting in Fire with literally every monster in field two on him, but not able to get to him because they had fallen below the world. There was also the launch of the WoW beta, which took many people from my guild and most of my RL friends that played EQ. This was, I think, the biggest killer to EQ. Althought WoW wouldn't launch officially for another 9 months or so, new people were being added to the beta every couple of weeks it seemed, which took a huge chunk out of EQ. It's worth noting that many of my friends cited instancing as a top 5 reason they picked WoW over EQ. I never understood why people thought Bazaar was such a bad thing. It made trading easier. You could still negotiate with traders, i often did. | |||
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#9
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#10
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LIES
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