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#1
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Tell dino its minimial aggro transfer :P
PLing wkith recast /pet go away is faster, duno about monk never done it. But aggro transfers to the person being PLd with mag pet, and u /pet get lost at 5% life left, so normally the mobs in his deathwalk after pet is dismissed anyway. | ||
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#2
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I don't know, he says its proven. I assume the study was peer reviewed.
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![]() Uuur - Your favorite Master +1 cleric <LifeAlert> Rockwell - Your favorite 30 virgin <Aspen and Rockwell> | ||
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#4
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Reclaim energy works as the pet has its own aggro on the aggro list.
I can chain pet a fire pet with a 42 pt DS faster than a monk can mend himself to full for the higher level PL'n. If you haven't experienced it, that is because you haven't done it with me. | ||
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#5
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I would agree that monk PL is probably better and more efficient, but this method definitely does work for a mage. Whatever aggro the mage gets for siccing its pet on a mob and then reclaiming it is minor enough that a single hit from the person being PL'd will give them credit for the kill.
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#6
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Diverting the thread of its original topic. +1
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#7
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Hmm.. I only tend to get a chunk of mana back, even when my pet is at 100% health
Again this goes back to what sort of mobs we are talking about. Unless you are killing giants or something else with very high HP a single mob is down within a couple seconds with that kind of DS. Anyway, I understand the principal of the idea, I just don't agree that this is a faster method... unless your counting PL sessions in 10 minute intervals. | ||
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#8
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That makes much more sense. Higher HP mobs and getting on the agro list before pet is poofed are the keys that were missing from the previous statements.
(And I was stuck on the whole agro wipe concept. If Agro were wiped simply by poofing pet and not nuking it would be game breaking.) I agree that versus higher level mobs like those mentioned a monk would not be practical. The only tough part then is keeping agro off the PL'd player as pets have trouble keeping agro off players, particularly if the player is much lower level than the mob. | ||
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Last edited by guineapig; 01-05-2011 at 07:11 PM..
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#9
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boy i even forgot about the fact that mages get DS's. Meaning you can fight HIGH level mobs that don't run because when you transfer agro to the PLee at 1% they just have to survive a couple hits and let the DS kill the mob. This is especially useful if the mob is so high level above the PLee that they have trouble doing damage (like kedge) and therefore only have to do 1 pt of damage and let the DS do the rest.
And when PLing someone in kedge on normal xp... the second floor mobs would give ~4 blues per kill in the mid 30s. | ||
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Last edited by nalkin; 01-05-2011 at 07:11 PM..
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#10
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Quote:
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