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  #1  
Old 08-07-2015, 08:03 PM
vouss vouss is offline
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Yeah a nice hard coded teams box to duke it out on with people I can't fight because hard coded teams, PASS

Que up that /duel
  #2  
Old 08-07-2015, 08:17 PM
Snapple Snapple is offline
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  #3  
Old 08-07-2015, 08:24 PM
Bokke Bokke is offline
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I sincerely think that a teams server would flop, and I wouldn't play on it unless it had a discord team.

I think the main boon of having a new FFA server though would be the clearing of the massive wealth build up, the cleaning of 3 years of Kunark and RMT, etc. It's a fresh start and after 5 years maybe it would end up the same but those five years would probably be a lot of fun.

If it was advertised that a new server was starting and following the classic timeline im sure new people would come play.

edit: there's also been a lot of patching and hard work put into fixing bugs and all that sort of stuff. The effect on the game from that may be small or large but it would be nice to consider red99 a 'beta' and start it over again.
  #4  
Old 08-07-2015, 08:30 PM
hammbone hammbone is offline
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I think classic timeline would suck - just do progression, FFA PVP, Item LOOT, and remove the nodrop flag from all items in game
  #5  
Old 08-07-2015, 08:33 PM
DRAGONBAIT DRAGONBAIT is offline
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now that p1999 is official i tell u announce a new classic server is coming and u announce on the right forums, now that u can, and u get tons of people. people who can donate...( devs there? xdd j/k )
  #6  
Old 08-07-2015, 08:34 PM
jestingoff02 jestingoff02 is offline
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Quote:
Originally Posted by Sirken [You must be logged in to view images. Log in or Register.]
srs question,

why do you think that a new pvp server would end up any different than the current pvp server after a year?


<3
Sirks
First off I want to say I have had a ton of fun playing on this server, I like the community and the ffa. During kunark a dominant guild (nihilum) didn't really matter the gear gap diddnt really matter, this made it fun. You diddnt need to spend hours apon hours apon hours raiding with 50+ people to still have good pvp. Now that velious has dropped I think the people who don't want to play in the zerg on matters of principle are 100% screwed from now on. Give it a month and empire monks are going to be in killable short of mass wizard attack. If you not in empire you lost. This is no fun, its a pvp server I and many others play here for a highly competitive experience.

Empire won, period. Make a new rotating server 8 mo in each expansion or whatever timeline you want. Reds pop might drop and only empire might hang around but soon that huge guild will break up and there will be comparison on red. Or they won't and the new server might have there own zerg guild.... Good at least when they merge there will be competition. All I'm saying velious is not means to an end, it is the end. Bring back fun pvp. If people don't want to start over on a level playing field so be it stay on red. Who cares, we are red players and we want pvp. Feed us!
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  #7  
Old 08-07-2015, 08:46 PM
Zlain Zlain is offline
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Why wipe? New hard coded teams server. I don't care either way(wipe/no wipe/new server/no new server), Ultimately i'm an unguilded/unaligned casual that plays when his brother and a rl friend are around. The only thing we thought would make this shit better was a hard coded teams pvp server. Especially if it started as progression.
  #8  
Old 08-07-2015, 09:17 PM
Macdeth Macdeth is offline
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It will end up the same, but the journey to the current stale shithole would be exciting again. Off the top of my head:
  • Level 5 pvp against other people in level 5 gear.
  • It will promote the social aspect of the game with everyone rushing to get levels.
  • Contesting will be a part of the server, and it will be pretty even-footed for at least a few weeks.
  • RMT crowd will get fisted.

I can't say I have ever advocated for a wipe, but I just convinced myself.
  #9  
Old 08-07-2015, 09:06 PM
hammbone hammbone is offline
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1. hard coded teams will be no different then it is now
2. EQ is not a FPS game nor was it designed for PVP
3. The only way to counter a character's progression is through exp and item loss
4. Once level 60, the only way to counter a character's progression is through item loss
5. Item loss promotes PvP
6. you are not going to EVER be able to really counter numbers (zerg)
7. Item loss would have allowed Azrael, Good Guys, etc. to drain the gear of Empire...
8. The draining of gear will always occur, which is balance.
9. If all else fails, buddy up and make a bunch of wizards to start picking people off.
  #10  
Old 08-07-2015, 11:00 PM
Zlain Zlain is offline
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Quote:
Originally Posted by hammbone [You must be logged in to view images. Log in or Register.]
1. hard coded teams will be no different then it is now
2. EQ is not a FPS game nor was it designed for PVP
3. The only way to counter a character's progression is through exp and item loss
4. Once level 60, the only way to counter a character's progression is through item loss
5. Item loss promotes PvP
6. you are not going to EVER be able to really counter numbers (zerg)
7. Item loss would have allowed Azrael, Good Guys, etc. to drain the gear of Empire...
8. The draining of gear will always occur, which is balance.
9. If all else fails, buddy up and make a bunch of wizards to start picking people off.

QFT
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