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#1
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^
Resists were kinda weird on live..I guess there's more data now to know why things worked the way they do but basically it was: -anything with some extra component had a super easy chance to be fully resisted. stun or forced interrupt (which was just a .1 sec stun anyway iirc) -full resists on nukes without secondary effects seemed to be like a 5% chance regardless of your resists. resist gear would simply mitigate your damage. on my testing with CR and ice comet you'd get a ton of partial resists with high CR, but your full resists were the same as if you had no CR. -spells with a pushback were the same as above -certain spells seemed to ignore resists completely and only have the base 5% chance to resist - druid swarm dot line, almost all necro dots except heart flutter line and clinging darkness, necro taps MR nukes with no other component were just like fire nukes or cold nukes - they'd land for full or partial almost always, and pretty much never fully resist except that base chance regardless of your MR | ||
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#2
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Quote:
I'd add on a tangent necro spell Pyrocuror was almost guaranteed land and it was FR based. It along with splurt were the two go-to dots for necros in highly geared pvp. It resists a ton atm on r99. | |||
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#3
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i never had any probs
guess offensive clerics aint 4 weak minded followers | ||
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#5
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Ya they fucked up the pyro line a few patches back
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#6
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The rage Katrasle expresses when its resisted is absurd. He used to land that 100% of the time on PDM targets. | |||
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#7
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lol
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#8
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The only chance this server had for reasonable resists left with Alecta. Haynar just listens to the forumquest champs, so now it is stupid easy to resist spells. 154 FR and I resisted 13 scoriaes in a row while testing it with an even con. 141 CR and only 1 of 20 JBB clicks landed. Just play your rogue or monk and let the shitshow go on.
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#9
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For sure lava duct crawler in solb would blood boil you at lvl 60 with like no resist on live.
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#10
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Quote:
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