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#1
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Players secretly conducting RMT does not in anyway threaten the server. Like I said, the staff obviously has to oppose it, but I would be shocked of sony/daybreak cared that a few people were making trades on a separate forum completely unrelated to the P99 staff.
How does someone spending $$ on a fungi affect you? I derive enjoyment from this game through progressing my characters and playing with people I enjoy talking to - someone I dont know wasting their own money to buy an in game item in no way makes me enjoy the game less. The staff obviously cant permit RMT, but I just doesnt make sense to me that they waste time conducting sting operations and enforcing it so strongly when the only reason the rule exists is because we dont want there to be any profit that would motivate sony/daybreak to shut it down. I think the profit they are concerned with is more in regard to the server and not individual players. People RMT'd on live all the time, despite it being against the rules, and I never heard of a single person getting in trouble for it. As long as the staff arent running a big RMT ring, or charging subscription fees or something, I dont think the server has anything to worry about. Its like drugs. I know theyre illegal, and if I were a cop and someone sparked up a joint infront of me I would feel compelled to fine/arrest them (depending on location), but there is no way I'd be sniffing up people's cars actively trying to catch people for it since it is almost completely a victimless crime. | ||
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#2
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#3
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That aside, the RMT in a world like P99 Blue distorts not only the economy, but in-game demographic. Sure some places will always be more popular than others, but when people are deriving external benefit for their success in game, then popular in-game locations/items become that much more important. The long term implications are not so dire however, provided RMT vendors focus their efforts on accumulation of items rather than plat itself. In the end the effect would be a supply glut, driving prices down and making rare items more available. This would greatly benefit the 'experiencers' among us, but would miff the 'achievers'. Unfortunately, item and plat accumulation are not mutually exclusive activities and farming rare items inherently brings an influx of cash with it due to junk drops, which only exacerbates the problem with inflation. | |||
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#4
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Yeah behavior like that adds a whole new dimension to the term EQ Addict
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#5
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Liia and a couple others.
Last I knew, Kelendil basically quit for good when Internode/Froovy got his account banned "permanently".
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#6
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if blue would stop allowing item recharging
majority of these basement dwelling solo challenge artists wouldnt be able to profit | ||
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#7
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#8
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__________________
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#9
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Those clickies save time, but they don't make much possible that isn't possible already. 95% of the nameds I killed with Tecmos on blue were done with no clickies at all, and probably half the time I did use a clicky it was cause it was simpler, not because it was necessary. I streamed myself in shit gear killing nameds in HS north at level 52 on red, where not only can you not recharge clickies, but they don't have instant cast times even if you want to use them. South would have been done just as easily once I was 60. Soloing SAC-type stuff is about preparation, knowledge, and (especially) persistence... not about clickies. Thinking it's about the clickies just means you don't really understand how it all works. | ||||
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#10
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Easy to lock down "raid" targets when you have an ever-rotating group of apps that are ineligible for drops bolstering your numbers and really making everything possible then a bunch of people that don't have to be good at EQ at all facetracking for 16 hours a weekend then you conveniently award drops to your inner circle Some people wanna racetrack all day and act like they're all hardcore, then there are some people can actually play the game who want nothing to do with that horse shit | |||
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