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#1
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how long we we think it'll take for the sleeper to be awoken/killed? if ever
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#2
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#4
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#5
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I think that is Sleeper's Tomb 2.0 which is after the Velious timeline. I am 100% positive though that primals will always drop on this server, just possibly less often if the sleeper is awoken. We will for sure lose out on the sweet warders items if the sleeper is awoken. It is uncertain if this would be implemented or not if the sleeper was awoken: http://wiki.project1999.com/Essence_Lens_Quest I feel like the devs commented on a stream awhile back, but I can't remember what they said.
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Previous Guilds: The A-Team <- Rapture <- Flawless Victory
Zanderr Locke - 60 Punk Rock Bard | Minnesota Nice - Monk | Squaresoft Chocobo - Shaman | Bowbafett | Supermetroid | Weaponx Power Leveling Service | OT Hammers | Quillmane Quide | |||
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#6
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Basically the only reason to wake the Sleeper is to be a dick.
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#7
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It's not up to me, but if it was I'd make the sleeper-waking event itself a one-time event but have no effect on the regular spawning of Warders. I don't think many folks care about the sleeper rampaging around norrath event so much as they care about the 4 warders. Danth | |||
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#8
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Once the Sleeper wakes up, you go from 6 mobs dropping Primals down to 3. Worse yet, the golems usually only drop 1 Primal per kill.. it severely slows down other guilds. The "logical" reason for waking up the Sleeper on live was to limit other guilds' access to primals and slow them down in future content (NToV, eventually Luclin raids aka VT). Primals are a huge asset to melee Dps. Without the threat of Luclin here, I can't see a reason to kill all 4 Warders here besides cutting off Warder loot.. too many tradeable loots off Warders for TunnelQuesting.
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Some kind of... Bubba Ho-Tep?
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Last edited by Crawdad; 07-14-2015 at 11:32 AM..
Reason: the zones
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#9
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No reason to think that people's psychology has changed in the interval. Note: will make no difference to 95% of the server (or whatever v.small proportion of players are in a Guild capable of accessing Warders).
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Bitterblossom - Erudite Shadow Knight | Project 1999 (Green)
Riotgirl - Inkie Enchanter of Innoruuk | <Valhalla> | Project 1999 (Blue) Retired Gogoyubari - Inkie Warrior of Innoruuk | <Valhalla> | Project 1999 (Blue) Retired Riotgirl - formerly High Elf Enchanter | Ayonae Ro | |||
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#10
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Primals drop from 4x warders and 3x golem bosses. Prismatic drops from yard trash. Once all 4 warders are dead at the same time, then the sleeper is released and warders never spawn again including their special drops. The golems continue to spawn as the only source of primal--one each. Warders can drop up to 6 each in combination with their other drops. So going from 12-21 primal per ST raid, down to 3 really punishes later guilds and deprives them of shrouds, SODs, and gnome masks. Also consider that most melee want the 1 hander and not the 2 handers, so it is even harder to get the proper primal.
As soon as a second or third guild reaches a critical mass of keys to contest ST, I fully expect the sleeper to be released on either server. I hope I'm wrong, but that is how it worked on a lot of servers. Leaving up one warder each week allows a splinter group that wants "server first" glory, or simply want to leave the server with a bang, to take 3-4 groups and wake the sleeper. Prismatic Lens comes in late Velious as a "we're sorry your key is pointless now" quest. Weapon exchange quest comes late Velious too for knights and monks. Ancients and Ancient prismatic weapons are a Luclin+ revamp. | ||
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