Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 07-07-2015, 02:44 PM
wormed wormed is offline
Sarnak


Join Date: Feb 2015
Posts: 410
Default

I liked PoP.
__________________
  #2  
Old 07-07-2015, 03:21 PM
Kutsumo Kutsumo is offline
Sarnak

Kutsumo's Avatar

Join Date: Jan 2013
Posts: 308
Default

There has never been an expansion or patch of EQ where bow was the primary means of DPS for rangers. In most iterations after Trueshot came out, you could do more burn DPS with a bow than with melee, but that's only 2 minutes (can get up to 3ish with extended AAs) out of over an hour cooldown. That's not to say you couldn't keep shooting arrows without TS, but it was usually only ~60% of the dps of melee when not disc'd.

Headshot AA and Vinelash Cascade spell (frontal cone root with unlimited targets) made grinding XP with bow-only a thing, though.
__________________
<Asgard>
Kutsuu (rog), Neverest (mnk), Guredo (rng)


Life's hard when you're stupid.
  #3  
Old 07-07-2015, 03:25 PM
curtischoy curtischoy is offline
Fire Giant


Join Date: Mar 2010
Posts: 529
Default

Quote:
There has never been an expansion or patch of EQ where bow was the primary means of DPS for rangers.
what? Bow DPS was insane with the AA. Maybe it was PoP or a bit later, but rangers bow was out dpsing EVERY other class, not just ranger melee. And not just with TS.
  #4  
Old 07-07-2015, 03:26 PM
Kutsumo Kutsumo is offline
Sarnak

Kutsumo's Avatar

Join Date: Jan 2013
Posts: 308
Default

Quote:
Originally Posted by curtischoy [You must be logged in to view images. Log in or Register.]
what? Bow DPS was insane with the AA. Maybe it was PoP or a bit later, but rangers bow was out dpsing EVERY other class, not just ranger melee. And not just with TS.
During burns with trueshot up, YES. I even mentioned that in my post. Again, 2 minutes out of every 60. Melee has always been better without trueshot burning unless you have bad weapons or have neglected melee AAs.
__________________
<Asgard>
Kutsuu (rog), Neverest (mnk), Guredo (rng)


Life's hard when you're stupid.
  #5  
Old 07-07-2015, 03:55 PM
Daldaen Daldaen is offline
Planar Protector


Join Date: Jun 2010
Location: Kedge Keep
Posts: 9,062
Default

Quote:
Originally Posted by Kutsumo [You must be logged in to view images. Log in or Register.]
During burns with trueshot up, YES. I even mentioned that in my post. Again, 2 minutes out of every 60. Melee has always been better without trueshot burning unless you have bad weapons or have neglected melee AAs.
Not really no.

Especially during PoP. Partially due to itemization. Because the 2nd/3rd best bows of the day were the Obsidianwood/Primordial Driftwood Bows. Though they required drops from the elemental plane to make, they were tradeable (the later being easily farmed with a group at D3 camp).

Basically it lead to situations where many Rangers had access to an EP quality bow and their weapons were just VT quality or Epic quality. The difference between them was stark.

Even once Ranger got access to EP No Drop 1handers, the bows still out parsed. Looking through some posts from EQMac, 65 Ranger with max AA/ATK pulled out 150 DPS with Coirnav Hammer/Agnarr Sword during a 10 hour parse with 100% Haste. Now bow parses of 11+ hours pulled up:

Featherwood - 150
Stonewood - 153.5
Primordial - 156.8
Obsidianwood - 166.2
Bow of the Tempest (PoTime) - 175.5

All done with 100% Haste. Bows were the best option even when other things were equal. The reason many Rangers didn't use bows 100% of the time was because of arrow collision. Any mob being corner tanked, the arrows would get lost in the wall and do 0 damage. As a result If you wanted that ranger burn and solid sustained DPS, you had to tank the mob out of a wall/corner which meant balancing push and less easy to avoid AEs.

Archery also had the benefit (atleast on Mac server, but I'm fairly sure this is a classic feature) that it generated nearly 0 hate. So while Rogues had to evade and monks had to FD and Wizards had to Concussion pants and Necros had to FD... Rangers were always the last to die in a wipe because of how little hate archery generated. I would imagine it calculated the hate off the arrow instead of off the bow, which bugged it to be 1 hate per arrow or something.
  #6  
Old 07-07-2015, 04:06 PM
fadetree fadetree is offline
Planar Protector


Join Date: Mar 2012
Posts: 1,958
Default

Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
Not really no.

Especially during PoP. Partially due to itemization. Because the 2nd/3rd best bows of the day were the Obsidianwood/Primordial Driftwood Bows. Though they required drops from the elemental plane to make, they were tradeable (the later being easily farmed with a group at D3 camp).

Basically it lead to situations where many Rangers had access to an EP quality bow and their weapons were just VT quality or Epic quality. The difference between them was stark.

Even once Ranger got access to EP No Drop 1handers, the bows still out parsed. Looking through some posts from EQMac, 65 Ranger with max AA/ATK pulled out 150 DPS with Coirnav Hammer/Agnarr Sword during a 10 hour parse with 100% Haste. Now bow parses of 11+ hours pulled up:

Featherwood - 150
Stonewood - 153.5
Primordial - 156.8
Obsidianwood - 166.2
Bow of the Tempest (PoTime) - 175.5

All done with 100% Haste. Bows were the best option even when other things were equal. The reason many Rangers didn't use bows 100% of the time was because of arrow collision. Any mob being corner tanked, the arrows would get lost in the wall and do 0 damage. As a result If you wanted that ranger burn and solid sustained DPS, you had to tank the mob out of a wall/corner which meant balancing push and less easy to avoid AEs.

Archery also had the benefit (atleast on Mac server, but I'm fairly sure this is a classic feature) that it generated nearly 0 hate. So while Rogues had to evade and monks had to FD and Wizards had to Concussion pants and Necros had to FD... Rangers were always the last to die in a wipe because of how little hate archery generated. I would imagine it calculated the hate off the arrow instead of off the bow, which bugged it to be 1 hate per arrow or something.
I think distance was a factor in the hate calcs too. I always shot from max range. For corner tanking I found that if I could lev up somewhere above the crowd I could get a decent hit rate.
__________________
The Ancient Ranger
Awake again.
  #7  
Old 07-07-2015, 03:30 PM
curtischoy curtischoy is offline
Fire Giant


Join Date: Mar 2010
Posts: 529
Default

Quote:
Originally Posted by Curtischoy
And not just with TS.
  #8  
Old 07-07-2015, 03:44 PM
Kutsumo Kutsumo is offline
Sarnak

Kutsumo's Avatar

Join Date: Jan 2013
Posts: 308
Default

Proof? I only mained ranger from PoP through RoF, with a few breaks thrown in but I do not recall any times when non trueshot bow DPS beat out melee.
__________________
<Asgard>
Kutsuu (rog), Neverest (mnk), Guredo (rng)


Life's hard when you're stupid.
  #9  
Old 07-07-2015, 04:03 PM
fadetree fadetree is offline
Planar Protector


Join Date: Mar 2012
Posts: 1,958
Default

Pop was freakin awesome, the pinnacle of EQ. But yeah, ranger aa's were in luclin...it was glorious to finally have something special to do. We were not top DPS automatically, but we were close for the duration of trueshot.
__________________
The Ancient Ranger
Awake again.
  #10  
Old 07-07-2015, 04:10 PM
uygi uygi is offline
Fire Giant


Join Date: Oct 2010
Posts: 782
Default

IIRC ranger DPS in Velious was almost worthwhile with TS and a stationary mob. TS made your DPS kinda-similarly equivalent to AM3.

Ranger bow AAs were really just a Luclin thing. EQ/AM3 were the OP abilities. After that you increased your DPS with gear and by just buying crit AAs and boosting ATK (which applied to melee as well...). Archery stayed viable because for a while they kept putting out good enough bows. By GoD/OoW era the melee AAs had bridged the remaining gap and properly set up melee rangers were doing more DPS.

But that was never really the point. There were lots of raids where only rangers could avoid AEs. I still thought Mystical Arbiter of Earth was super fun as a ranger. Everybody else got hit with the mana/hp DoT and all died, but the rangers stayed out of range. As soon as the mob died, the rangers would race in and heal like fuck to keep 1-2 clerics up. The clerics got a kick out of that. Of course on P99 we'd just use clickies so it wouldn't matter.

The utility of the class was always the point. In any zone with some room (and especially once snare and root stacked) rangers were solid pullers/CCers. The original harmony spell was OP for a long time, but eventually phased out. The new single target harmony was still really powerful combined with root/snare. Add ranged DPS and WS for emergencies and they were badass.
__________________

Myuharin <Force of Will> & Myuharin the Revenant
Quote:
Originally Posted by azeth View Post
6 hybrids in one group.. i believe you may actually LOSE experience per kill.
Last edited by uygi; 07-07-2015 at 04:15 PM..
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 12:04 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.