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#1
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![]() Quote:
confirm/deny
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#2
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![]() Ive owned a RmoY and i do personally think it procs alot more then any other weapons
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#3
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Also, Raev exaggerates a little. Warrior is fine in a group that isn't bad, a group where people know their classes, talk to one another about tactics when necessary, and adapt their play to the strengths the group has. Believe it or not that does actually happen in pickup groups, tho not as often as I'd like. Both knights can compensate for laziness or ignorance about agro mechanics. Other obvious knight class strengths... SKs can get around well and do some interesting pulls with invis+FD, have snares and fears, and have some ability to rescue casters using spells, also SKs solo better than paladins. Paladins are quite good at caster rescue with stun+root+heal and can pull using calm when the mobs aren't too resisty (MR & relative level both have a big effect).
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crabby old man playing 4000 year old goblin sim
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#4
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![]() i played a warrior to level 59
don't play a warrior
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Escapegoat / Pharmakos / Madriax
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#6
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If you have a great splitting monk who never pulls more than 2 mobs, an Enchanter who is on the ball, a Cleric who loves to stun charmed pets on breaks, and superb gear (Epic/VP weapons)? Then you want a Warrior who will do nearly twice as much damage, has decently more HP/AC, and can burn disciplines on the tougher mobs. But if those players are bad, then as a Warrior there is simply nothing you can do. Both Paladins and Shadow Knights can compensate for their group mates' mistakes. Maybe its stunning the enchanter charmed pet, or snaring a runner, or healing the overenthusiastic rogue, or FD splitting, or just keeping rock solid threat, but a good hybrid can make a bad group . . . I'm not gonna say good, the way an enchanter or monk can simply carry a bad group . . but OK. | |||
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#7
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![]() warriors are also extremely boring. target mob, turn on autoattack. repeat.
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Escapegoat / Pharmakos / Madriax
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#8
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![]() Quote:
You can add 'cast spell' and you have all tanks. You're over simplifying the class and role. There is a lot more that goes into tanking than simply target and attack. Knowing which mobs to kill first in a multiple pull, positioning. Tab targeting throwing taunts/stuns. Timing kicks for spell interupts. You can take it as far as you want.
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You're unique, just like everybody else.
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#10
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![]() Quote:
cheaper to recharge Quote:
turn that frown upside down!
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hello i'm cucumbers
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Last edited by khanable; 07-08-2015 at 09:12 PM..
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