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  #1  
Old 12-28-2010, 04:21 PM
MrSquirrelbane MrSquirrelbane is offline
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Min dmg is definately 40. Which is what it should be @ lvl 51. Before 51 FK min dmg should be 1. (Source: http://www.monkly-business.net/index...geid=abilities)


Here's what I was talking about w/ damage tables being different in some zones btw. This graph is a combined of a 25 mb log file. Every fight that did not take place in Fear or Sky. In these fights my str ranged from 205-230 or so.
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Same log file, str ranged from 205-255, Plane of Fear and Plane of Sky mobs only.
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Now besides the obvious hitting for min dmg a lot more, which should happen on higher level higher ac mobs, my FK MAX dmg is lower. The fun part is I had more str in Sky since I had a bard with me for about 3/4 the fights in that log. That's what leads me to believe damage tables in Sky and Fear are different than everywhere else.

Here's confirmation from the actual logs of an actual level 50 monk who was actually fighting things, and likely actually wearing nipple straps because they're awesome.
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I also imported that log file into excel and filtered out everything but misses. I was unable to find a single instance of "You try to kick soandso, but miss!" in that 25mb log file.
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  #2  
Old 12-28-2010, 07:45 PM
Icecometus Icecometus is offline
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Thank you Splinko for your cooperation with this investigation. Such honor is rare.
  #3  
Old 01-02-2011, 08:22 PM
azeth azeth is offline
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bump
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Yea well you know, 6 years of Velious everything has been killed, only thing left to do is speedrun killing Detoxx guilds.
  #4  
Old 01-11-2011, 09:49 PM
azeth azeth is offline
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^
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Yea well you know, 6 years of Velious everything has been killed, only thing left to do is speedrun killing Detoxx guilds.
  #5  
Old 01-12-2011, 11:15 AM
Barfight Barfight is offline
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FK minimum damage should absolutely be 1. I can't speak for the other counts; I swear I was missing FKs sometime but never noticed the ratio.

Also, max backstab damage is WAY too high, so be careful what you wish for =p
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Old 01-13-2011, 11:27 AM
Icecometus Icecometus is offline
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Quote:
Originally Posted by Barfight [You must be logged in to view images. Log in or Register.]
FK minimum damage should absolutely be 1. I can't speak for the other counts; I swear I was missing FKs sometime but never noticed the ratio.

Also, max backstab damage is WAY too high, so be careful what you wish for =p
Yes, and evade is not classic either. Lets nerf Rogues quick.
  #7  
Old 01-12-2011, 01:19 PM
azeth azeth is offline
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Well the only guarantee about classic/kunark backstab damage is that at lvl 60 with 255 str a rogue can backstab for 550 damage with a 15 damage weapon.
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Yea well you know, 6 years of Velious everything has been killed, only thing left to do is speedrun killing Detoxx guilds.
  #8  
Old 01-12-2011, 04:26 PM
Rais Rais is offline
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There is nothing proven that this isn't classic. Anything shown is 3+years after the game was live. Although the minimum kick damage was raised to 40 at level 51, from everything I have seen on Monkly Business.
Last edited by Rais; 01-12-2011 at 04:36 PM..
  #9  
Old 01-13-2011, 11:39 AM
Harrison Harrison is offline
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Let's not forget about dot stacking.
  #10  
Old 01-13-2011, 12:30 PM
azeth azeth is offline
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If you really break down the statistical math regarding monks landing 100% of flying kicks @ 40 damage minimum, versus a hypothetically changed accuracy rate of 60-65% and minimum of 1 damage on flying kick, you're looking at a critically weaker class. Which, unfortunately is classic.

When I get home I'll compile around 5000 fights from all raid zones and show how heavily/incorrectly reliant on Flying Kick (aka burst dps, fka Rogue bread n butter) Monks currently are. Overall their melee with fists is doing more DPS, however more as in 60% of the total instead of correctly around 70-80% of the total.

For example a Monk in DA over an entire Fear clear will likely do around 100,000 total damage. Of that 100,000 damage 30-40k of it will come from Flying Kick landing every 5 seconds for between 40-150 damage.
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Yea well you know, 6 years of Velious everything has been killed, only thing left to do is speedrun killing Detoxx guilds.
Last edited by azeth; 01-13-2011 at 12:38 PM..
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