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#1
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Druid certainly a thought - well rounded, can port, groups always need healers, pvp is pretty good too... get some wis gear and you'll enjoy it, mana pool is a bit low for pvp to begin with.
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#2
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Yep I would say druid as well. You can find groups easier being able to port around and their aren't that many people to group with below lvl 40
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#3
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Wizard is always a solid first go.
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#4
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Enchanter if you're a man, Necro or Shaman otherwise.
Shaman will edge out Enchanter in certain ways come Velly. | ||
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#5
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So, I wanted to share some advice, if you do decide to roll a shaman. First why not roll a shaman? Shamans set themselves up for disaster on red99. What I mean by that is, a shaman doing his thing at its best, is the easiest target for another player to get a YT.
Shamans kill things slowly, and they kill a lot of things at once. So if you are farming, you likely will have many things rooted and slowly dotting themselves to death. Think about how difficult a pvp engagement is going to be when you add 4 or 6 angry mobs breaking root, perma-agroed on you. Now think about that same pvp engagement that starts with you at about 40 or 50% health, because you're using the shamans ability to turn HPs into Mana... not very promising. These reasons are why shaman doing his job at its best, is setting himself up for disaster. Now, if you do chose to roll a shaman, there's a funny thing about Race selection on red. Dont pick an ogre. Ogre on red is the worst of the shamans. This is because of a few reasons, but most importantly frontal stun immunity is basically worthless on a server, that doesn't allow duck casting. When you have 3 mobs on you, all bashing, you WILL get interrupted. On blue that's fine, you duck out of the cast and re cast, avoiding the 3-4 second frozen stun moment as an ogre (which make you feel invincible on blue) and getting right back into action. But on red, you cant interrupt that spell cast, you'll know your spell is going to get interrupted, but you cant stop it, and it was an epic click and now you have to wait 11 seconds to see that fantastic message, your spell has been interrupted. That said, if you were a class that was not immune to frontal stun, your spell timer bar would disappear on a bash, you'd get stuck, frozen in place for 3 seconds, and then be back casting a fresh, non interrupted version of the same spell. 11 Seconds > 3 Seconds and what you want is less time wasted, not more. The inability to break a cast, makes frontal stun a hindrance more than a boon on red. Another thing to consider is regen on red is far more important than it is on blue... you wont find yourself kiting a mob around for a minuet or two to get more HP regen in, but you will find yourself doing that in pvp. So I personally suggest Iksar. The reason I suggest iksar over troll, is size also matters on red. A big shaman is an easy target in group pvp, or for a ganker, so if you are smaller, its a little easier for you to be unnoticed.. also it just feels so god damned easy to hit an ogre or a troll with melee attacks, its easier for a iksar to duck and weave. tl;dr - dont make a shaman unless you know for a fact you can overcome the pain and you want to RP as one - dont make an Ogre cus frontal stun on red is null & void, make an iksar cus regen/size matters. Hope this helps! | ||
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#6
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Quote:
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#7
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Quote:
Coming for someone who actually knows the class... Shaman is a beast in PvP. Played right they can devastate and take quite a lot of dmg. Only downside which is pretty huge, is everyone wants buffs and it's hard to get the killing blow before someone zones or gates. At 60 with torpor for pve regen doesn't really matter so much anymore, fungi plus regen pot will allow you to down just about any mob you can slow 1v1 even if they summon. Only bonus to ilksar is size which is negated with aon and stone of morid which is big.
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#8
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Quote:
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#9
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tldr
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<Neighborhood Watch>
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