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Old 06-20-2015, 11:27 AM
Thulack Thulack is offline
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Really while its nice this bug was found it really doesnt make a large difference in the end of things. Archery STILL isnt going to viable vs melee unless you are using trueshot. And to answer original OP. You can have all those things and archery still wont come close to melee. Respectable? maybe but optimal? Never
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Old 06-20-2015, 11:45 AM
eqgmrdbz eqgmrdbz is offline
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Thulack
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Really while its nice this bug was found it really doesnt make a large difference in the end of things. Archery STILL isnt going to viable vs melee unless you are using trueshot. And to answer original OP. You can have all those things and archery still wont come close to melee. Respectable? maybe but optimal? Never
What the hell are you talking about, Cecily already showed with 50% haste, her Windstriker went from 6 to 4 sec delay between shots, add 40% worn haste and Quiver haste, and it could go down to 2 seconds. I already said Archery was never going to be like AA's, but that doesnt mean we cant get it to respectable levels. Lets say average dmg of 100, you will be doing 1000dmg a minute the way things are now, but if this gets fixed and after Velious launch the damage would be 3000, that's a hell of an improvement.
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Old 06-20-2015, 06:32 PM
Thulack Thulack is offline
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Originally Posted by eqgmrdbz [You must be logged in to view images. Log in or Register.]
Thulack

What the hell are you talking about, Cecily already showed with 50% haste, her Windstriker went from 6 to 4 sec delay between shots, add 40% worn haste and Quiver haste, and it could go down to 2 seconds. I already said Archery was never going to be like AA's, but that doesnt mean we cant get it to respectable levels. Lets say average dmg of 100, you will be doing 1000dmg a minute the way things are now, but if this gets fixed and after Velious launch the damage would be 3000, that's a hell of an improvement.
You asked if it would be respectable. I said yes. But you still arent going to use it over melee when melee is a option. If you are using archery when meleeing is a option you are just being a bad ranger. ONLY exception to this is with Trueshot running(come velious). If your only option is archery then do what you must but its never going to come close to matching melee which is what you originally asked.
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Old 06-20-2015, 07:48 PM
mystang89 mystang89 is offline
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Originally Posted by Thulack [You must be logged in to view images. Log in or Register.]
You asked if it would be respectable. I said yes. But you still arent going to use it over melee when melee is a option. If you are using archery when meleeing is a option you are just being a bad ranger. ONLY exception to this is with Trueshot running(come velious). If your only option is archery then do what you must but its never going to come close to matching melee which is what you originally asked.
Or you're just playing another aspect of the class the way you want to play it, not the way others want you too.
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Old 06-20-2015, 09:27 PM
Thulack Thulack is offline
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Originally Posted by mystang89 [You must be logged in to view images. Log in or Register.]
Or you're just playing another aspect of the class the way you want to play it, not the way others want you too.
If 40+ other people are using their time to accomplish something damn right i'm going to use the optimal way to play a toon and not waste 40 peoples time.
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Old 06-21-2015, 09:10 AM
ghost182 ghost182 is offline
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Originally Posted by Thulack [You must be logged in to view images. Log in or Register.]
If 40+ other people are using their time to accomplish something damn right i'm going to use the optimal way to play a toon and not waste 40 peoples time.
sorry but do you really feel that if the wopping 2-3 rangers on a raid decided they wanted to hang back, use archery, squeeze some nukes in, and patch heal greater heals around it would change the outcome of any raid? i highly doubt that.
  #7  
Old 06-20-2015, 02:55 PM
Ciroco Ciroco is offline
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Worn + spell + quiver haste still shouldn't be able to exceed 100% as far as I know, so 3 seconds would be the minimum with a Windstriker without overhaste.

Still, this is a big deal.
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Old 06-21-2015, 01:06 PM
eqgmrdbz eqgmrdbz is offline
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@ghost182

Pretty much what i think he is getting at is Rangers are worthless unless they do melee stuff. I would put the greater blame on Verant who crippled Rangers, and P99 staff who continues the crime. I'm getting all excited about being able to at least use my bow for something other than adding weight, and Thulack is being a downer. Why have any classes, lets all just become clerics, warriors, and Rogues...what a fun game that will be.
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  #9  
Old 06-21-2015, 05:02 PM
Thulack Thulack is offline
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Quote:
Originally Posted by eqgmrdbz [You must be logged in to view images. Log in or Register.]
@ghost182

Pretty much what i think he is getting at is Rangers are worthless unless they do melee stuff. I would put the greater blame on Verant who crippled Rangers, and P99 staff who continues the crime. I'm getting all excited about being able to at least use my bow for something other than adding weight, and Thulack is being a downer. Why have any classes, lets all just become clerics, warriors, and Rogues...what a fun game that will be.
Playing a ranger for 10 years on live yes rangers are severely crippled when it comes to archery DPS pre Luclin. Sure its situtional and better then most melee oriented classes get when it comes to ranged DPS but if you really want to be ranged DPS then you pick a wizard. If you really want to be melee dps you pick a rogue. If you want to be utility sure pick a ranger but dont then be a sub optimal ranger by using a weaker ability(archery) if meleeing is a option.
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  #10  
Old 06-21-2015, 01:15 PM
eqgmrdbz eqgmrdbz is offline
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Adding to my previous post, some things that will greatly improve Archery. We do not have endless quiver, so how about making arrows stack to 50 or 100, that way we would have more arrows available to shoot. And since we will be having bigger stacks, make fletching give back more than 5 arrows per attempt, let it return 20 and fix the price accordingly, that way you are not sitting there making arrows for hours. Since we do not get AA damage increases, how about increasing bow damage, or at least make Dex actually do what it's supposed to do. These are fixes that can be done and would not break the game.
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