![]() |
|
|
|
#1
|
||||
|
Quote:
Maybe this was changed later and we simply have the unclassic version. I'll do some research. | |||
|
#2
|
|||
|
Ergo dismissed.
| ||
|
#3
|
|||
|
So what are the chances we get disease dots to stop NPC regen added? I tried again with Pox and it did nothing to stop the regen.
| ||
|
#4
|
|||
|
I'd like to hear more evidence on that.
On regular run of the mill things, this is fine. But on raid mobs and mobs designed to have high regen like Cazel this is game breaking if wrong. I'd think there would be a mention of disease DoT to prevent mob regen in some raid guides or shaman/SK/Necro guides. Cause certain raid mobs have 1000+ HP Regen. You're talking about Disease Cloud being able to deliver effectively 150DPS+ by inhibiting regen on mobs, that's more than top geared Rogues. PCs I can buy. NPCs I'm skeptical on.
__________________
| ||
|
Last edited by Daldaen; 06-25-2015 at 06:38 AM..
| |||
|
#5
|
|||
|
People made stuff up/exaggerated all the time. 2 posts about it stopping regen are far from proof. It would have been a very well known mechanic if it actually stopped regen.
| ||
|
#6
|
||||
|
Quote:
| |||
|
#7
|
|||
|
It probably started after noobs got rabies from crypt mummies in 99 and couldn't gain their hp back.
| ||
|
#8
|
||||
|
Quote:
__________________
Lootenant Dan <Hierophant>
| |||
|
#9
|
|||
|
Rabies always - even on live - stopped hp regen.
| ||
|
#10
|
||||
|
Quote:
Hell most of us didn't often sit down to regen hp without rabies on live. 20 hp / minute was pretty much too pathetic to bother with after about level four when you couldn't take six steps in a good race newbie/lowbie zone without tripping over 5 druids, 3 rangers, a cleric and a paladin. Most players just kept looking for a cure disease until they found one or they were killed. Keep in mind that it was quite a few months past release before it was well established that Flame Lick actually did 3 hp/tick, many players remained convinced for a very long time that it did zero or one per tick. Half the mystery of low level spell mechanics in the months after release on live was due to server lag & display latency. | |||
![]() |
|
|