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#1
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![]() Tigirs is handly my favorite pve spell of all time!
To danth, in grouping I have it up every time. In a group you don't even need single target slow with this. To the guy below nirgon, tigirs is why I gave up on my chanter and rolled a shaman. In HS south, my sham pal would use this and as I'd scramble to make sure everything was mezd, I'd realize it didn't even need to be [You must be logged in to view images. Log in or Register.] Such a great spell. | ||
Last edited by iruinedyourday; 06-05-2015 at 03:05 PM..
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#2
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![]() I use it a lot for power leveling people. you cast that a few times on a group of mobs and you'll keep absolute aggro until they die. I'll pull 20 or so mobs, slow them a few times, then let whoever i am PL'ing, kill them. it's not as efficient as single pulling stuff and blinding them to keep aggro, but it's much easier on low level mobs.
I also use it quite a bit in fear/hate when large groups are constantly being pulled. It's much more efficient than single targeting everything. the difference in the slow rate % compared to how fast the mobs die is pretty negligible... IE, they die so fast, it really doesn't make a huge difference in how much more damage the tank is taking. at 60 with max xp, i mem it sometimes as a sacrifice for the good of the raid/group. sometimes, just sometimes.... if you pull everything on to yourself and die, you'll give the group enough time to handle the situation, or at least evac/gate. if you can at least save the cleric, it's xp well lost. it doesn't always work, but you're probably going to die anyways, so what the hell. if you can get torpor up, you can last a decent span of time usually. | ||
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#3
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![]() Quote:
To get faction hit for everything you could have just healed/buffed the person that was getting hit. | |||
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#4
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#5
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![]() I always have this slow up. I use it every time 3+ mobs are coming, and depending on the group makeup or where we are I'll even use it on just two mobs.
First off, this spell slows for 50% which is perfectly fine for any regular grinding area. Even bard slow at 31% works well enough. If mobs come in hasted or you lack CC, then this is great to use even on only two mobs. The tank peels one, the rest are aggro'd onto you while they are either CC'd by others or you can run them away a bit to be rooted. Another good thing is, this spell isn't even a waste of mana because togors is 175 mana and this is 350. You also get them slowed more than twice as quickly. Your main job is to slow everything asap, and that is what this spell does. I don't understand why so many don't use it or think it is bad. | ||
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#6
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![]() Swimming against the current here, but I find this spell useless.
If the mobs pulled are a threat (Hate, HS, Velk, Seb), some will resist Tirgir (never use that on seb shrooms). You have to torpor yourself which is an extra 200 mana, you give up on mobility, spend a lot of mana on the spell itself, have to spend a spell gem slot for it and you will get interrupted from tanking. It's also only 50% instead of a 75% slow. If the mobs pulled are no threat, the enchanter does not need your overaggro to lock them down. In any situation, I would rather lock down mobs alternating roots and turgur, figuring out which mobs get their MR debuffed and spreading them around so they can be picked one by one. I am not saying others are wrong. From my experience and for my playstyle, I just find tigir inefficient. | ||
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#7
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![]() I don't have any issues with resists, and when I do maybe one of them will resist meaning it wasn't a waste. When you talk about HS, Velk, and Seb there are very few situations you won't want to use it there. Seb, sure don't use it on shrooms or juggs. In Velks don't use it on the high level golems.
But these are the exceptions, not the norm. For general grouping, this spell is amazing. Also you won't always have a chanter, and it is better to lock down 3 or 4 slowed mobs than 3 or 4 unslowed mobs. | ||
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