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#1
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Wizard will be more important for Velious DPS. Mobilization is a huge plus, but Wizard and Druid both have mobilization. Druids can do more, sure, but it's a jack-of-all-trades-master-of-none kind of thing where they can heal, but not as well as a Cleric, and they can nuke, but not as well as a Wizard. It's fine for soloing, but you'd want more potency for grouping/raiding.
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#2
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Wizard will be a bigger grind to 60 for sure. However, if you want to do end game raiding they are much more sought after by guilds than druids. Also, if you care about being somewhat unique there are much less wizards playing that druids.
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#3
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Question is do you prefer being a PL'er or Chardok Dweller.
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#5
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I was thinking about this question a couple of months ago, I went with wizard. On paper it sounded awesome. In practice you only can nuke when the mob's hps<50 so you don't pull aggro. You stand up nuke him once hope you don't get aggro and sit back down. There are times is so boring I take EQ put it on another screen and play another game, and still perform at 100%. Seems like a lot of people here are talking about end-game I don't know anything about that, but what I do know is that if you don't enjoy the journey what's the point of end-game. (Druid was my main in live and it was a lot more enjoyable to be more well rounded) I would put thought into the journey.
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#6
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Quote:
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#7
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Quote:
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#8
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50%?
Get better tanks. I nuke at 75%, 50% and then every 10%-15% from there until dead. Also, do not sit after doing so. But it requires the tank to have a solid grip on aggro. Which only usually happens when they have mallets or epic. Not in raids is different unless the tank is paladin or sk. But I assume we are talking raid targets. | ||
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#9
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Wizards are not for everyone. Most people like to have less downtime and they play necromancer or shaman or the like. Even when soloing a single mob on a wizard, you will kill it faster than pretty much any other class and then have to sit down. It makes the game play seem slower, but in reality your exp over time will not be much different than that of a druid. You need to decide what you want your role to be in a group.
Nuking and sitting in a group is not all a wizard does if played right. Once in a while you find use for your AOEs if with the right types of players. You can help with crowd control by rooting. You can save the tank or healer with your stuns. You can save a group member by pulling aggro on purpose from an add mob and then use your stuns and nukes while not taking damage because you have your damage shield up. I am still building my wizard up slowly here, but when I played years ago before I joined Project 1999, I used to joke about being an off-tank on my wizard. You will be thanked often by your group if you can play more dynamically, but it is still not for everyone. | ||
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