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#1
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I read somewhere long ago that the reason Sony implemented a lot of UI features in game was because people were using third party software to do it anyway and they didn't want newer players to be at a huge disadvantage.
Personally, I'm glad p99 devs don't cater to casuals to boost subscriptions. Losing the buff timers hurts. But like most classic changes, it separates those who can adapt from those who can't. | ||
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#2
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Kind of reminds of WoW players nowadays who play with so many mods they're not even playing the games themselves anymore. And when argued against, they'll say how much it doesn't effect their gameplay and it's only a small thing.
That being said..... I don't miss book in face. | ||
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#3
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Sirken explicity said on stream tonight that GINA was allowed, but he personally didn't like it.
__________________
Pyrocat the Protector of Vul
Proud member of The Safehouse since 2000 Pyrocat (60 TRL SHM) Orochi (60 IKS NEC) | ||
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#4
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Quote:
__________________
"I have been freed from the shackles of pixel lust."
Are YOU Cleansed from the chains of digital desire? | |||
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#5
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I wonder how many people will play this server when there are no tell windows, no graphics options, no mouse scroll, one ui option, no sidestepping, etc, etc. Personally, I think the server was perfect, a classic gameplay/server state with a few quality of life features. I'd be up for a hybrid server that did something like this.
Anyways, the buff timer change was extremely annoying, but I can deal with it. I'll probably just end up using GINA like everyone else. Its pretty lame that a simple feature being removed forces a ton of people to resort to third party programs.
__________________
Zeonick - Level 57 Barbarian Shaman
Zeonics - Level 24 Barbarian Rogue <Bregan D'Aerth> | ||
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#6
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Quote:
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#7
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Quote:
__________________
Gnawlunzs Phrogphry
Master Angler, Baker, Cadger, Drunk "If you can't eat a frog, then eat two." | |||
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#9
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Quote:
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#10
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Quote:
I have to admit I'm befuddled by how many complaints there are about buff timers and some other basic amenities that simply didn't exist in the game at the time. Not because they aren't nice to have - sure it was convenient to be able to check how much slack you had left before rebuff time - but because they're unnecessary. Distracting, even. This isn't a "shit's classic" argument either. I'm not married to the idea of the server being as classic as possible; if it's fun to play, it's fine by me. I just haven't been using the things people are complaining about losing, or needing to replace with 3rd party programs or whatever, the whole time, so it's confusing when I see people talking about how important/game-changing/necessary they are. Honestly, why do you even need stopwatchers or timers? Is it that hard for most players to gauge how long you (or your party) take to kill a target in an area where you plan to grind, compare that to how long your buffs last, estimate how many pulls it'll take before you need to rebuff and start a cycle in your head based on that information? It's friggin' Everquest. As a caster, if you're not internally planning for how much mana you're using on an average pull, how fast you're pulling, and how many pulls you can get in a given buff cycle, what the hell are you doing? | |||
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