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  #201  
Old 05-27-2015, 12:47 AM
quido quido is offline
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There's like 900 level 60 warriors on blue - you never saw this on live - let's just delete half of them to make it more classic
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  #202  
Old 05-27-2015, 12:48 AM
lite lite is offline
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Originally Posted by quido [You must be logged in to view images. Log in or Register.]
If 30 shadowknights agree that warriors should have harm touch, should they make it so?
If warriors went on to get Harm touch in the near future because it was clearly a fix that needed to be implemented, then it'd be something worth considering.

AoN Nameplate is an issue that went on to be addressed..
  #203  
Old 05-27-2015, 12:52 AM
quido quido is offline
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So because a change was made in a later era, we should make it now?

Ok, let's add the targeting ring, compass, map, target group buff, guild management window, and chat channels.
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  #204  
Old 05-27-2015, 12:59 AM
lite lite is offline
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Quote:
Originally Posted by quido [You must be logged in to view images. Log in or Register.]
So because a change was made in a later era, we should make it now?

Ok, let's add the targeting ring, compass, map, target group buff, guild management window, and chat channels.
I was simply pointing out that your harm touching warriors analogy was not a very good one, since AoN name plates did go on to becoming a thing.

With that being said, part of the problem is that the Kunark era has been around long enough to farm a Luclin server's amount of AoN's.

My pal Mornin explains it well..

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  #205  
Old 05-27-2015, 12:59 AM
Syft-X Syft-X is offline
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Quote:
Originally Posted by quido [You must be logged in to view images. Log in or Register.]
So because a change was made in a later era, we should make it now?

Ok, let's add the targeting ring, compass, map, target group buff, guild management window, and chat channels.
The point is that when it became a prevalent issue on live it was addressed and changed, due to the unclassic extended timelines here it has become a problem in Kunark instead of later on.

Because it is making the server unclassic it should be changed.
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  #206  
Old 05-27-2015, 01:01 AM
Colgate Colgate is offline
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leave it to syft to decide that something actually classic is not classic
  #207  
Old 05-27-2015, 01:01 AM
Syft-X Syft-X is offline
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Quote:
Originally Posted by Colgate [You must be logged in to view images. Log in or Register.]
leave it to syft to decide that something actually classic is not classic
There wasn't 200 skellys running around on classic hence it is not classic, you wouldn't know because you aren't old enough to have played classic.
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  #208  
Old 05-27-2015, 01:03 AM
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Quote:
Originally Posted by Syft-X [You must be logged in to view images. Log in or Register.]
There wasn't 200 skellys running around on classic hence it is not classic, you wouldn't know because you aren't old enough to have played classic.
If people would have chosen to, 200 Skllies running around in classic could have been a thing. Not sure that that's a very good argument for AoN's. Part of the problem rises from our greater knowledge of the game, and additional time to generate problems that didnt have an opportunity to come about back in the days.

If anything, it's a good argument for other broken aspects of our servers that cause guilds to reach that size.

With servers correctly re spawning randomly about once a week in a classic format, barricading yourself in AoN form while you wait weekly spawns probably wasn't something that happened that frequently.
People were out racing for spawns instead more often than not.
Last edited by lite; 05-27-2015 at 01:07 AM..
  #209  
Old 05-27-2015, 01:07 AM
Syft-X Syft-X is offline
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Quote:
Originally Posted by lite [You must be logged in to view images. Log in or Register.]
If people would have chosen to, 200 Skllies running around in classic could have been a thing. Not sure that that's a very good argument for AoN's.

If anything, it's a good argument for other broken aspects of our servers that cause guilds to reach that size.
But there wasn't 200 skelly's running around so there was no need for nameplates, when cazic was revamped and AON's became more popular and were farmed it later became an issue.

Like it is right now.
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  #210  
Old 05-27-2015, 01:11 AM
quido quido is offline
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Dispell those skeletons enough and most of them won't continue to be skeletons.
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