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#1
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Agro from melee attacks is all about potential damage. Potential damage with your mainhand weapon is related to both the damage of the weapon and the mainhand damage bonus. Faster weapons often pull ahead in DPS as you hit the mid 40s and 50+ because of the damage bonus being applied more often, but it can only do so much. Can anyone confirm that lamentation never has more DPS potential than Wurmslayer even at 60?
__________________
<Asgard>
Kutsuu (rog), Neverest (mnk), Guredo (rng) Life's hard when you're stupid. | ||
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#2
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Last edited by Auchae; 05-04-2015 at 01:51 PM..
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#3
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Quote:
Wurmslayer's 25 base damage gives 61 modal (25*2+11), 61/40 = 1.525, vs. Lamentation's 9 base damage gives 29 modal (9*2+11), 29/19 ~ 1.5263 Looks essentially equal to me: a less than 1/1000th relative damage/agro edge for lamentation in modaldamage/delay vs. the tiny edge wormslayer gains because delay does not apply to the first swing of an engagement. (Unless I'm hungover and failed at the math.) | |||
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#4
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#5
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Quote:
__________________
<Asgard>
Kutsuu (rog), Neverest (mnk), Guredo (rng) Life's hard when you're stupid. | |||
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#6
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Oops I meant to say lamentation won't equal wurmslayer until 58+. Im' sure you understood.
__________________
<Asgard>
Kutsuu (rog), Neverest (mnk), Guredo (rng) Life's hard when you're stupid. | ||
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#7
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Quote:
Another example. At L40 primary hand bonus is 5, so: Wurmslayer's 25 base damage gives 55 modal (25*2+5), 55/40 = 1.375, vs. Lamentation's 9 base damage gives 23 modal (9*2+5), 23/19 ~ 1.211 At L40 wurmslayer should be ~ 13.5% more dps than lamentation in primary hand, it's popular as twink gear because it works. (Note: with very high str and/or when smashing green cons wurmslayer should have an even larger edge due to the damage bonus making up less of the total damage output.) Such a pity wurmslayer's so incredibly fugly. Every time I see a dwarf with WS equipped (fugly squared!) my eyes reflexively defocus to save me from the horror. | |||
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Last edited by kaev; 05-07-2015 at 04:21 PM..
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#8
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So just to follow up, 3 different situations. Lets use a level 25 warrior for the example.
1kpp to spend: which 2 weapons? 5kpp to spend: which 2 weapons? 10kpp to spend: which 2 weapons? | ||
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#9
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1k: Staff of Battle (~800p) or Jagged Long Sword (~700p) + Jarsath Trident (~100p) 5k: Staff of Battle (~800p) + Wurmslayer (~2.5-3k) + Jagged Long Sword (~700p) 10k: I don't see a reason to spend more, but you could go ahead and bank your Sarnak hammer and Silken whip for level 50. Replace Jagged Long Sword with Fist of Zek if you are Troll/Iksar and you can keep agi above 75 with it equipped. Also make sure to buy cheap weapons of every weapon type and try to keep skills capped. You'll still be able to keep agro even with a weapon skill of 0 thanks to the way agro works, but it sucks leveling a skill from scratch when you get a new weapon that you haven't trained.
__________________
<Asgard>
Kutsuu (rog), Neverest (mnk), Guredo (rng) Life's hard when you're stupid. | |||
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Last edited by Kutsumo; 05-05-2015 at 11:48 AM..
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#10
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Thanks for the thoughts!
I am still working toward 60 on my main so the warrior thought is a long way off, but it seems fun. | ||
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