#11
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Got a 53 SK who has a terrible time in KC finding groups, and people slip away when you try to get something started that's a bit unorthodox.
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#12
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#13
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Yeah. The grp thing.
How many times does the actual mechanics of grp exp penalties need to be explained before people realize, the penalty works out the same way as if you were playing with a higher level grp member, so if one is truly concerned about maxing exp rate, you should not only ask what class, but also what level. In a sense it is good people don't understand how the group penalties work. If they did, more people would be trying to make that perfect group where everyone else in the group is -2 level than they are, and are all halflings. Or some other such perfect personal max exp setup.
__________________
go go go
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#15
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I'm just curious, but what exactly was the rationale, if there ever was one, as to why the XP penalty was implemented on certain classes?
Casters.. 10% Flat xp penalty? Why? Don't they kinda have it hard-enough with having to sit on the ground 85% of the time, pay for spells, find said spells, etc? I understand the racial penalties, but I think those could have been handled better too. Instead of terrible XP penalties, maybe just further reduce their dexterity and agility. Seems pretty straightforward, but I've never understood the XP penalty system. | ||
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#16
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Hybrid viability wasn't that great until Luclin and later when they started getting good unique spells and when spells unlocked started getting rejiggered. | |||
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#17
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Thanks for the answer. | |||
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#18
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With the track record on here in the past I would not hold your breath that even at Christmas time it will be lifted. I would be amazed if it happens on the real timeline.
I doubt it will be "Classic". [You must be logged in to view images. Log in or Register.] | ||
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#19
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#20
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