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Old 05-02-2015, 03:16 PM
Synthlol Synthlol is offline
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If you nuke and a seafury runs at you at a snails pace because it's been engaged with ensnare, that means you discontinue any attempts to kill it.

I was suprised too, but it certainly can get that bad, I'm finding out.
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Old 05-02-2015, 04:26 PM
Nightbear Nightbear is offline
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I wasn't talking about any issue in particular just trying to find what the general rule is.
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Old 05-02-2015, 04:36 PM
Rasah Rasah is offline
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I get the feeling this story is about a Druid who has 1 or 2 snared and won't kill them until they have 4 to quad...
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Old 05-02-2015, 04:56 PM
kaev kaev is offline
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Quote:
Originally Posted by Rasah [You must be logged in to view images. Log in or Register.]
I get the feeling this story is about a Druid who has 1 or 2 snared and won't kill them until they have 4 to quad...
At least it's a change from the stories about greedy Bard swarm kiting and greedy Shaman rotting 69 mobs at once. We need more variety in here.
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Old 05-02-2015, 04:52 PM
Swish Swish is offline
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Consider what I put on page 1 as general pointers for minimizing any issues then.

If it is a druid with 3 seafuries looking for a 4th that isn't there, I'd be tempted to tell him to just kite the 3... and if he spends another few minutes still kiting, pull one away.

Considering their respawn time, you're just holding them up if you're going to take them on 2-3 laps of the island.

Ban druids doing this for stalling [You must be logged in to view images. Log in or Register.]
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Old 05-02-2015, 05:02 PM
bktroost bktroost is offline
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The official ruling is to have damaged it. A wizard could lev and snag every one on the island and kite/med to kill them over a longer period of time.

If a mob is chasing a person at 100% and that mob is a roaming, non FTE raid mob and not a camped mob then it can be tagged with a nuke to acquire a new FTE. This prevents snare classes holding down mobs to conserve mana until they get the ideal aoe kite amount. GMs will not enforce a rule banning that tactic, but they support players that steal aggro with a nuke on a 100% mob.

If a mob is damaged but regens back up to 100% then the logic is that you do not have sufficient dps to be considered anything but stalling on that mob-- making that new mob eligible for a new person to take aggro.
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Old 05-02-2015, 05:17 PM
Vexenu Vexenu is online now
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Quote:
Originally Posted by bktroost [You must be logged in to view images. Log in or Register.]
The official ruling is to have damaged it. A wizard could lev and snag every one on the island and kite/med to kill them over a longer period of time.

If a mob is chasing a person at 100% and that mob is a roaming, non FTE raid mob and not a camped mob then it can be tagged with a nuke to acquire a new FTE. This prevents snare classes holding down mobs to conserve mana until they get the ideal aoe kite amount. GMs will not enforce a rule banning that tactic, but they support players that steal aggro with a nuke on a 100% mob.

If a mob is damaged but regens back up to 100% then the logic is that you do not have sufficient dps to be considered anything but stalling on that mob-- making that new mob eligible for a new person to take aggro.
I'm pretty sure you're confusing raid FTE rules for normal FTE on normal mobs. If you do anything to pull a normal mob and have the ability to kill it, then it's your mob to kill until you demonstrate that you cannot or will not kill it, at which point someone else should be able to snag it from you. However, this essentially never happens. I've killed a ton of seafuries and have never seen anyone pulling a bunch of seafuries they couldn't kill in any reasonable time frame. The idea of a Wizard staff-pulling the entire island and med-kiting them all is a particularly insane piece of fiction. I mean, you know the sort of players who roll Wizards, right? It's the class for people who want to spend 80% of their time alt-tabbed. No Wizard would ever have the patience for something like that, it would be a complete waste of time.
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Old 05-02-2015, 05:30 PM
Argh Argh is offline
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Quote:
Originally Posted by Vexenu [You must be logged in to view images. Log in or Register.]
I'm pretty sure you're confusing raid FTE rules for normal FTE on normal mobs. If you do anything to pull a normal mob and have the ability to kill it, then it's your mob to kill until you demonstrate that you cannot or will not kill it, at which point someone else should be able to snag it from you.
A GM (I forget which) said in some thread which was specifically discussing FTE rules for seafuries that the mob must be damaged for it to be your mob, as Nemce outlined.
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Old 05-02-2015, 07:11 PM
bktroost bktroost is offline
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Quote:
Originally Posted by Argh [You must be logged in to view images. Log in or Register.]
A GM (I forget which) said in some thread which was specifically discussing FTE rules for seafuries that the mob must be damaged for it to be your mob, as Nemce outlined.
This. It was a ruling that was made based on an incident with a very angry wizard. Made for good and informative reading. I don't care enough about being right to look it up though.

Take my word for it; look it up yourself; don't believe me. Up to you.
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Old 05-02-2015, 07:31 PM
Synthlol Synthlol is offline
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Quote:
Originally Posted by bktroost [You must be logged in to view images. Log in or Register.]
The official ruling is to have damaged it.
Quote:
Originally Posted by Argh [You must be logged in to view images. Log in or Register.]
A GM (I forget which) said in some thread which was specifically discussing FTE rules for seafuries that the mob must be damaged for it to be your mob, as Nemce outlined.
This is directly contrary to eunomia's and moregan's statements on the matter. There is nothing unique about seafuries other than the sense of entitlement that pervades the place.

Of course stalling is a forfeiture of your claim to the mob, but the concept of stalling is totally independent of whether or not FTE includes damage.

Fundamentally, what's the difference between FTE via proxy aggro, FTE with snare, FTE with tash, FTE with flux staff, or FTE with a level 4 nuke that drops the mob to 99.45%? Its ludicrous to claim that the baby nuke is a valid FTE and the others arent because of some idea related to stalling mobs, when there's no reason a nuke FTE can't transition into the same stalling behavior that some claim precludes snare from counting.

Sure, take a seafury from a druid that's been kiting 3 for 10 minutes. Fuck those guys. But that doesn't mean its OK to just take a mob from the druid right after he snares it just because he pulled with snare. And if the druid aggrod two within 10 seconds of each other, then finds another while he's stacking the first two on top of each other, don't fuck with him cause you're jealous he's better at making money than you are.

Wizards are the fastest at FTE. Play a wizard or get over it.
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