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#1
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__________________
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#2
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Its the same thing on blue. People on live didn't act this way because your characters reputation meant something; and you didn't have 6 or 7 level 60 toons to fall back on | |||
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#3
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1. No Item loot 2. Low server Pop secret #3. YT Seekers with 60 oors and gear made of rmt bait the risks that comes with pvp on this server is a loss of carried cash and PvE/ PVP potential in that zone for the next hour. Players do need to interact with each other to progress for a multitude of reasons. PVP contest is definitely one of them. | |||
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#4
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#5
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Remove the pnp and put back exp loss
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#6
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I'm gonna assume Lime said something like,
There's 0 risk/ reward in mass PvP. The whole point of the GMs implementing this current fast/ easy LNS policy for all parties involved was because they had a theory it would create more PvP fights over all of the targets in Norrath. It was a theory, and it didn't work. All it did was disenfranchise the winning side of any battle, letting people who came at the more organized side have free reign over Norrath mobs. Right now on Red, if a losing side isn't doing well in mass PvP, they plug their buffs before everyone in the guild dies, call Force LNS, and leave unscathed to go get other targets. It takes one engage on another guild for people to realize they are out-classed, out-manned and out-gunned. This means they avoid that guild at all costs. It's generally blue as fuck, because what the winning side is rewarded with is having their mobs sniped around Norrath by a clearly lesser force. If Azrael and all their allied guilds stomped us into the ground at KC last week, I would've wanted to be corpse camped. I would've expected it. That was half the excitement in EQ - if you came at a massive force in PvP, you better fucking win. The only way this will get changed without GMs involved is if all leaders of all guilds on the raid scene come together and agree to something, then present it to GMs unanimously. Right now it's a real terrible rule set. I don't agree that it should be wild-west shit, because LNS is something that should be able to be utilized. But when it comes to mass PvP, there has to be a change. A good middle ground between what the rules are now and sitting on corpses all day even with LNS called is a lockout period for guilds who call LNS. Currently, a losing guild is able to recover their bodies before the winning guild recuperates and kills the mob they were fighting over. A 30 minute lockout period from the contested areas before being able to LNS is ideal in Kunark. Velious presents a whole new problem. Raids last far longer. Lockout for thirty minutes isn't really that big of a deal. I don't like not being able to sit on corpses after demolishing a raid force in Velious. I feel like if you made the decision to come at a raid force, it better have been the right one. That's the main point. If you die in ToV, you can immediately scoot and go kill Tormax. Sorry, but that's bullshit. You deserve to be fucked for losing. And yet that's the Norrath we live in right now. 2-3 hour lockouts in Velious raid zones after losing/ calling LNS is more of a middle ground. We can clear all of Kunark in five hours if well organized, so 30 minute lockouts there isn't that strange of a request. Velious raid zones can take hours and hours to clear. Regardless, there needs to be repercussions for thinking you can take on a raid force and losing, and there needs to be some benefit to winning. | ||
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#7
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you and your 4 man crew not playing here are "most of the pvpers that moved on"? also you don't understand the LNS on this server | |||
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#8
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OP is trying to make changes to a policy he doesn't even understand.
You can't use LNS as a means to progress. If GMs are present they would ban someone for trying to do this. Even if the ones calling LnS somehow found a loop hole Sirken has made it clear that he doesn't give a shit and will still throw out bans if the spirit of the rules are fucked with. People that read the rules in detail and base their play on what scum bag tactics they think they can get away with don't get it and the server is lucky Sirken doesn't' give a shit about loop holes and will just ban these people. | ||
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#9
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The fact that the giant zerg and a few fungi griefing sickos that have been here since day one are the only ones complaining does theyre on the right track. Although the rules are a little complicated and subjective.
Since yellow text was introduced the most PvP I've seen had been in the last month or so. | ||
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#10
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In a raid context, it's terrible. | |||
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