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#1
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Quote:
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#2
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There will never again be a new engine published by Valve with a vibrant, revolutionary free modding scene.
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#3
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Remember when Morrowind had hundreds of mods lovingly created for free by fans of the game? Some of the mods were extensive and very high quality, others were simple reskins. I have hundreds of mods for that game including some with lots of scripting and even custom voice recordings. For free.
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#4
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Quote:
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#5
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#6
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oh well, the steam sales are huge. /Herd
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#7
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looks like finally a response 5 hrs ago. reading it now
https://www.reddit.com/r/gaming/comm...ods_and_steam/ | ||
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#9
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The whole system is backwards and reeks of greed on both the modder putting their mod up for a price, greed on Bethesda's part, and greed on Valve's part.
I haven't made any money from EQEmulator in my stay here. My personal belief is the system should work like P99: You should be able to donate to keep the mod author running if you like their mods. You shouldn't have to be required to donate to get anything, just 'if you want to, you can'. That's how it's been for years in free, open source software and the modding community as well. The humble bundle works on this philosophy. The money goes to a cause, whether it be a hungry mod author, a charity, or a game company, or the humble bundle, but does not require you to donate any specific amount of money to get the games - at least it used to, anyways, it doesn't quite do that anymore although you get full games, not mods, in this case. If they added a slider (Publisher, Developer, Mod Author, Charity of Mod Author's choosing, Valve) and a donate button to mods, that would be so much better than the current system.
__________________
Engineer of Things and Stuff, Wearer of Many Hats
“Knowing yourself is the beginning of all wisdom.” — Aristotle | ||
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#10
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This is going to be hilarious. Between broken ass mods and people stealing content to sell this will turn out very well.
It's an interesting idea on some levels, being paid for making mods could fuel some creativity and competition that may end up benefiting the consumer in the long run. But the problem is that decent content just doesn't filter its way to the top on Steam. The greenlight/early access garbage has just caused steam to fill up with millions of worthless unplayable indie games and "early access" games that have been in "alpha" or "beta" for years while their dev moves onto other projects. My advise is to have popcorn ready. | ||
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