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#1
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The point of a persistent world MMO is that it's—duh—persistent. If the design requires scheduled "wipes" to prevent stagnation then it's already failed at a mechanical level, or at least in influencing the perceptions of its players.
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#2
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If you are speaking on crowfall you read/watch a bit more on their plan for the persistent worlds and campaigns. From what they have released so far they have a lot of unique ideas. Stagnation is a problem with the whole genre of MMORPGs. Hopefully they can deliver | |||
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#3
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__________________
Checkraise Dragonslayer <Retired>
"My armor color matches my playstyle" | |||
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#4
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All the negative I see in this thread is a whole bunch of bluebieness. You people on Red99 confuse farming VP for 4+ years and having 8 toons in BIS VP gear with "skill." Shadowbane was a game of skill whereas EverQuest is a game of gear. EverQuest PVP is primarily about gear and numbers; this is the reason you losers gear Rogues and Rangers with epics and VP items then de-level them to 10 or 20 to kill people in rags. Again, you confuse this "griefing" with "PVP." | |||
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#5
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Sounds pretty "bluebie" compared to RZ. | |||
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#6
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#7
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kringe need ya buddy
message me in game or PM | ||
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#9
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weird i thought azrael was shitting on empire? why would you need kringe then?
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#10
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just wanna talk to an old friend
tin foil hat on much? | ||
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