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#1
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And what's the point of it if only 30 people play? That's not to say the luclin graphics are a game breaker for those that use it, but it seems to be the solid stick in the asses of those who don't and when community turns on each other over dumb shit like that why would anyone want to continue? Not even cause of the change, but cause of the vitriol the opposition has to it. It's pointless and does nothing but damage the server in a way a few people using luclin graphics never would/could.
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#2
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Quote:
http://www.project1999.com/forums/sh...7&postcount=30 Quote:
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#3
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Quote:
__________________
Blue: Seniksin | Jarshale Red: Sieg | Cazissa | |||
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#4
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you guys have to remember this is someone else's project. they put in all the work, time, and resources. and they did it with a clear intention of recreating the classic experience in their definition of what that is.
so, it doesn't matter if you feel it doesn't effect anyone else. the point of the server is not what YOU want it to be. you are not a paying customer. you are not entitled to a vote, and this is not a democracy. you are a guest here. | ||
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Last edited by Ezalor; 04-17-2015 at 02:06 PM..
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#5
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Quote:
Unfortunately this line of thinking can ruin their project also. Be careful. | |||
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#6
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/barf.
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#8
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Think it would be hard to code out Luclin models since it is client side. Would have to change clients I think. i.e. wont happen.
__________________
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#9
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Quote:
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#10
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I just don't see them doing that, as they have never distributed client files and emphasized that during cast. Otherwise your just changing a couple values in your ini file which tells your graphics card which file to display. Same thing goes for all the texture patches people have. But maybe I am wrong about this, just my understanding from the discussions about this and my understanding of how the client works which may be off.
__________________
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Last edited by BlkCamel; 04-17-2015 at 03:51 PM..
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