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  #1  
Old 04-29-2015, 12:28 AM
Kika Maslyaka Kika Maslyaka is offline
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Originally Posted by caldiar [You must be logged in to view images. Log in or Register.]
The term 'classic' as I understand it stems from the history of Brad McQuaid and Verant's acquisition by Sony.
Brad McQuaid, as I'm sure most here know, was the dude responsible for pitching the EQ vision. He was the head honcho of design for stock, Kunark, and Velious.
After Velious' release, Verant got bought up by Sony Online Entertainment which also resulted in Brad being promoted (need to fact check that), and become responsible for more than just EverQuest apparently (EverQuest 2, EverQuest Online Adventures, PlanetSide, and Star Wars: Galaxies).
He wasn't super stoked with his new responsibilities and left SOE in 2001.
Luclin onwards were expansions that EverQuest's creator had no input on. They lacked his vision and took the game elsewhere steered by people who didn't know what Brad had in mind for the game.

Classic = Brad McQuaid's work.
Non-classic = everything else.
Brad/Verant were SOE employees from the day one. To be specific SOE hired Brad and gave him a position at Verant to create EQ for them. (ever wondered where QE-ynoS comes from?) Exactly the same team of devs (minus Brad) produced Luclin and PoP as all previous expansions.
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[Rogean;750468]
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[Zuranthium;1453395]
The people who invented the first space ships were brilliant. That doesn't mean anybody should actually want to use them 200 years later. Ideas are limited by means of execution. Everquest has amazing ideas that need to be completely reworked in their execution, in order for classic Everquest as it was envisioned to actually exist and continue to be relevant as things have evolved.
  #2  
Old 04-29-2015, 05:38 AM
caldiar caldiar is offline
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Quote:
Originally Posted by Kika Maslyaka [You must be logged in to view images. Log in or Register.]
Brad/Verant were SOE employees from the day one. To be specific SOE hired Brad and gave him a position at Verant to create EQ for them. (ever wondered where QE-ynoS comes from?) Exactly the same team of devs (minus Brad) produced Luclin and PoP as all previous expansions.
Yes but they were their own entity. Their project was EverQuest and just EverQuest until SoE made them a multi-project group and divvied up the team members for other projects.

Concerning "same team of devs (minus Brad)", let's say for argument that I was responsible for making models in the game. I'm an artist. That's my job. I was there from Day 1 and continued on to whatever the latest expansion is. The task of making models holds no weight on the direction of the game itself. I'm just a dude making models for the guys telling me what I should be making.
Brad was the dude who steered the ship. He laid down the rules for making everything cohesive.

And this is evident in Luclin onwards. This is why, I think, that the "trilogy" has the 'classic feel' while everything from that point on feels incredibly alien to what EQ was.
  #3  
Old 04-29-2015, 09:53 AM
Kika Maslyaka Kika Maslyaka is offline
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Quote:
Originally Posted by caldiar [You must be logged in to view images. Log in or Register.]
Yes but they were their own entity. Their project was EverQuest and just EverQuest until SoE made them a multi-project group and divvied up the team members for other projects.

Concerning "same team of devs (minus Brad)", let's say for argument that I was responsible for making models in the game. I'm an artist. That's my job. I was there from Day 1 and continued on to whatever the latest expansion is. The task of making models holds no weight on the direction of the game itself. I'm just a dude making models for the guys telling me what I should be making.
Brad was the dude who steered the ship. He laid down the rules for making everything cohesive.

And this is evident in Luclin onwards. This is why, I think, that the "trilogy" has the 'classic feel' while everything from that point on feels incredibly alien to what EQ was.
Ok I agree with this much. I just don't agree with the notion that "SOE ruined things when they bought Verant", cause:
-Verant has ALWAYS been SOE property
and
-Verant team always had free rein on ALL decisions all way up to LDOn expansion when they were finally reincorporated into main SOE structure and given VIP oversight over their work.

In other words - Luclin and PoP were 100% Verants creation, yes, minus Brad [You must be logged in to view images. Log in or Register.]
And ship steering wise - Luclin and PoP addressed lots of issues with class balance that Brad always ignored (finally upgrading hybrids, wizards, druids, giving pure melees some abilities to click, etc)
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[Rogean;750468]
Aren't you suppose to be banned?

[Zuranthium;1453395]
The people who invented the first space ships were brilliant. That doesn't mean anybody should actually want to use them 200 years later. Ideas are limited by means of execution. Everquest has amazing ideas that need to be completely reworked in their execution, in order for classic Everquest as it was envisioned to actually exist and continue to be relevant as things have evolved.
Last edited by Kika Maslyaka; 04-29-2015 at 10:00 AM..
  #4  
Old 04-18-2015, 02:41 AM
blondeattk blondeattk is offline
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`this server needs a plat sink because the plat in =/= plat out which causes the mudflation.`

dont agree, the eq model always had mudflation inbuilt. It was designed to make money from expansions and ofcourse this built in the cheapening of older gear. Not a p99 thing, its behaviour that was learned from live. Its what gives new players hope of getting anywhere. Otherwise it would be like a digital sicily....where a few criminal overlords controlled the whole economy(allegedly)

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Last edited by blondeattk; 04-18-2015 at 02:44 AM..
  #5  
Old 04-18-2015, 03:34 AM
DrunkGrunt11b DrunkGrunt11b is offline
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Game was good to pop, if you don't like cats on the moon idgaf. If you wanna say the bazzar ruined shit i can give you that but the content was good. Hell the bazzar wasn't even that bad though, it just helped the non neckbeards sell shit when they had to work/take care of their families.

-drunken ramblings...
  #6  
Old 04-18-2015, 01:08 PM
Jadaveon Jadaveon is offline
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I agree, game was good until PoP, after that meh.
  #7  
Old 04-26-2015, 01:54 PM
footlongcorndog footlongcorndog is offline
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They do tend to pick and choose on what they feel is classic. OOT is a perfect example of this. They completely flipped a zone cause their OCD couldn't handle traveling west to get to Faydwer.

Then you've got Taunt, which is completely broken and doesn't like its a priority to fix. But that's a whole other rabbit hole...

In the end I don't care if they add non-classic content as an unlocked progression post-velious, especially if they will be standing up classic progression servers that eventually roll into the main one.
  #8  
Old 04-18-2015, 12:16 PM
Swish Swish is offline
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People will warm to the idea of Luclin after Velious has been around for a few years.

Nilbog probably won't though [You must be logged in to view images. Log in or Register.]
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  #9  
Old 04-18-2015, 12:34 PM
Rararboker Rararboker is offline
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Nilbog is a visionary.
  #10  
Old 04-27-2015, 07:40 AM
rekreant rekreant is offline
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Everyone seems to forget how much the player base on live HATED the Vision and Brad / Smedley. There is a reason Sony bought it out and went a different way; the player base begged for it.
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