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#1
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#2
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Quote:
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#3
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Luclin.
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#5
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Hey now, I had ISDN back in 1997 (2 64kbps phone lines combined in one modem to get 128k combined throughput, usually 112kbps though), which in effect translated to download speeds of 11-12k a second. When I played Quake2 and other FPS of the time I was the LPB or "low ping bastard" people used to complain about having an "unfair" advantage.
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#6
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Quote:
__________________
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#7
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#8
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This seems to be in the works with all the lag of late and certainly ups he challenge. Nothing quite like not knowing whether your abilities have refreshed, or trying to weave between swings when your out of sync ^^
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#9
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The term 'classic' as I understand it stems from the history of Brad McQuaid and Verant's acquisition by Sony.
Brad McQuaid, as I'm sure most here know, was the dude responsible for pitching the EQ vision. He was the head honcho of design for stock, Kunark, and Velious. After Velious' release, Verant got bought up by Sony Online Entertainment which also resulted in Brad being promoted (need to fact check that), and become responsible for more than just EverQuest apparently (EverQuest 2, EverQuest Online Adventures, PlanetSide, and Star Wars: Galaxies). He wasn't super stoked with his new responsibilities and left SOE in 2001. Luclin onwards were expansions that EverQuest's creator had no input on. They lacked his vision and took the game elsewhere steered by people who didn't know what Brad had in mind for the game. Classic = Brad McQuaid's work. Non-classic = everything else. | ||
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#10
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Quote:
"Classic", as I see it, primarily refers to the game's actual server-hosted content rather than its ancillary client-side features like user interfaces, character models, graphical textures and so forth. These things can certainly make your EverQuest experience more classic, or less classic, but I wouldn't say they are the core things that determine whether or not Project 1999 is being true to Verant's original idea of EverQuest. As caldiar pointed out, the release of Luclin marked the series' official departure from Verant's vision as Sony Online Entertainment took over development, spurring a rush for new expansions. Velious had been out for a single year on live servers before they unleashed Luclin, which was hardly long enough considering how much new content it provided. Contrary to some opinions, classic is definitely not whatever you want it to be. It is the original EverQuest game and the first two expansions: The Ruins of Kunark, and The Scars of Velious. | |||
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Last edited by paulgiamatti; 04-17-2015 at 05:14 PM..
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