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#1
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Iksars being "lizards from the swamp" is no different. It's still not classic. But they consider them being classic because in their mind classic/kunark/velious is classic, when it's not. Classic is level 50 and old world only. Killing "aliens" on the moon is the same as killing "seals" on a frozen beach. I think graphics play a huge part in what is defined as classic. I define classic by the gameplay, not by the looks.
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Erydan 54 bard // Nizzam 36 necro // Liako 31 pally
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#2
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And if you killed them you're a monster. But I agree. Luclin wasn't perfect, but the AA system was such an incredible innovation because it allowed people with unpredictable time to increase the power of their character without having to be raid. AA's occupied this kind of weird space in my mind where I was max level, so I didn't NEED to level any more, but if I wanted to grind exp or camp something (unsuccessfully) I didn't feel like I was just wasting my time. AA's created in game rewards for playing the game in a way that previously had no reward but were often doing anyways (killing level appropriate monsters at max level). Loved it. | |||
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Last edited by maestrom; 04-13-2015 at 10:07 AM..
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#3
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Pre-luclin is Classic. Let me fix it for you... Quote:
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#4
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#5
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I personally liked Luclin, the Dragonlance books included their moons into their world so it worked for me.
I'll show myself out | ||
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#6
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Space ships are classic. See North Qeynos!
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#8
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Most people are down with the pain in the ass stuff of Luclin like keys and super long/hard VT. What we're not down with is the stream line bullshit: spires, bazaar, cats and aliens, those atrocious graphics, etc.
Most people have love or appreciation/respect for Ssra and VT. Literally everything else sucked total anus. | ||
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#9
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I personally had never played on live, and was dragged to this server by some of my friends. The only MMO I had played previously was World of Warcraft.
It really didn't take me very long to get hooked on p99. I immediately appreciated that classes were not balanced, and teamwork was required to accomplish things. I quit playing WoW because there was no community left; dungeon finders and raid finders made it possible to log in, experience content, and never interact with everyone. So I hear, the Luclin expansion added in some features that surely increased quality of life, but to the detriment of the community. | ||
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#10
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People were still using ports to get around, as they were more convenient than waiting 15 minutes for a spire port, then wait for another 15 minutes in the nexus to get ported elsewhere. The bazaar AFK pissed off a lot of people, mainly those who liked to tunnelquest. You could still play the market and price gouge, but people liked to haggle. Community is what you make of it. I'm a friendly guy who likes to chat, i've had wall of text conversations and met tons of people on p99, but none of them were traders or porters, so i really don't get that "Luclin killed social interation" argument.
__________________
Erydan 54 bard // Nizzam 36 necro // Liako 31 pally
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