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Old 04-10-2015, 05:59 PM
Hawala Hawala is offline
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Quote:
Originally Posted by kaev [You must be logged in to view images. Log in or Register.]
Oh baloney. The Nexus port was like taking a boat: slow, clumsy, rarely gets you close to your final destination. The Nexus port was almost infinitely inferior to hiring a porter unless you were flat broke, and it was a godsend if you were playing at odd hours and there were zero porters available for hire.

The wizards and druids who offered port & translocate for hire services made the world small. The nexus port reinforced and emphasized the size of the game world by making you walk to & from a single hub per continent.
Are you trolling?
  #2  
Old 04-10-2015, 06:19 PM
Orruar Orruar is offline
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Quote:
Originally Posted by Hawala [You must be logged in to view images. Log in or Register.]
Are you trolling?
Are you an idiot? Oh wait, reading the rest of your replies, you are. Do you really think the bazaar turned EQ into a solo game? Do you get most of your player interaction in EQ via the EC tunnel? The EQ developers rightly realized the valuable and interesting part of human interaction in EQ was killing stuff with groups large and small, not in haggling over the price of an fbss.
  #3  
Old 04-10-2015, 06:23 PM
Vaderman Vaderman is offline
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Originally Posted by Orruar [You must be logged in to view images. Log in or Register.]
The EQ developers rightly realized the valuable and interesting part of human interaction in EQ was killing stuff with groups large and small, not in haggling over the price of an fbss.
And that takes the living breathing sandbox world idea and turns it into grindquest.
  #4  
Old 04-10-2015, 06:31 PM
Hawala Hawala is offline
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Quote:
Originally Posted by Orruar [You must be logged in to view images. Log in or Register.]
Are you an idiot? Oh wait, reading the rest of your replies, you are. Do you really think the bazaar turned EQ into a solo game? Do you get most of your player interaction in EQ via the EC tunnel? The EQ developers rightly realized the valuable and interesting part of human interaction in EQ was killing stuff with groups large and small, not in haggling over the price of an fbss.
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Originally Posted by khanable [You must be logged in to view images. Log in or Register.]
Ya'll keep thinking social interaction has to be some sort of grand philosophical debate between two players or something
  #5  
Old 04-10-2015, 10:19 PM
kaev kaev is offline
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Quote:
Originally Posted by Hawala [You must be logged in to view images. Log in or Register.]
Quote:
Originally Posted by kaev [You must be logged in to view images. Log in or Register.]
Oh baloney. The Nexus port was like taking a boat: slow, clumsy, rarely gets you close to your final destination. The Nexus port was almost infinitely inferior to hiring a porter unless you were flat broke, and it was a godsend if you were playing at odd hours and there were zero porters available for hire.

The wizards and druids who offered port & translocate for hire services made the world small. The nexus port reinforced and emphasized the size of the game world by making you walk to & from a single hub per continent.
Are you trolling?
No, are you?
  #6  
Old 04-10-2015, 01:22 PM
khanable khanable is offline
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because soe catered to the lowest denominator starting at the release of SoL

cat people were dumb
bazaar ruined trading
new graphics looked like shit
new ui was dumb
mounts were dumb
porting to nexus was dumb
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  #7  
Old 04-10-2015, 01:25 PM
EndofLine EndofLine is offline
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Quote:
Originally Posted by khanable [You must be logged in to view images. Log in or Register.]
because soe catered to the lowest denominator starting at the release of SoL

cat people were dumb
bazaar ruined trading
new graphics looked like shit
new ui was dumb
mounts were dumb
porting to nexus was dumb
Check, check, Check, Yup Check, Super Check, and... I'm indifferent.

That more or less covers it yup.

I beta tested Luclin and it it didn't feel like the Everquest I loved. It was more a feeling thing than anything. I know people loved Luclin, and especially Beastlords, and maybe I'm silly for not liking change, but Luclin just took Everquest down a road I just want' interested in taking with it. Kunark and Velious both kept the spirit of classic.

Luclin tried to change everquest, but Kunark and Velious tried to expand upon it.
  #8  
Old 04-10-2015, 01:37 PM
jpetrick jpetrick is offline
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Skip luclin. Launch planes of power with no PoK books.
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  #9  
Old 04-15-2015, 02:01 PM
Nommie Nommie is offline
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Quote:
Originally Posted by jpetrick [You must be logged in to view images. Log in or Register.]
Skip luclin. Launch planes of power with no PoK books.


I would be okay with this actually. POK killed porters as well as Luclin making mounts which i could care less. and cat people and Moon zones were junk graphics were crap however i did like AC
  #10  
Old 04-10-2015, 01:37 PM
charlie_murphy charlie_murphy is offline
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Quote:
Originally Posted by EndofLine [You must be logged in to view images. Log in or Register.]
Check, check, Check, Yup Check, Super Check, and... I'm indifferent.

That more or less covers it yup.

I beta tested Luclin and it it didn't feel like the Everquest I loved. It was more a feeling thing than anything. I know people loved Luclin, and especially Beastlords, and maybe I'm silly for not liking change, but Luclin just took Everquest down a road I just want' interested in taking with it. Kunark and Velious both kept the spirit of classic.

Luclin tried to change everquest, but Kunark and Velious tried to expand upon it.
I didn't mind it so much, but it definitely introduced a lazier play style to EQ.
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