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#1
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Quote:
__________________
Elzhi <Indignation>
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#2
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#3
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I started at Kunark launch and was high 30s by Velious and enjoyed the lower level content on it as did many others who enjoyed the lower content of Luclin. I can't speak for Luclin, but Velious didn't ruin old drops, just added horizontal improvements or added similar drops to other heavily camped ones allowing more options like the haste gloves from Velks putting less pressure on getting a FBSS. | |||
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#4
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What they really mean is that they want to claim they like it hard, but only the stuff they don't feel like doing should be actually hard. But I think most of the P99'ers are more in tune with whats up as far as hardness goes, and actually appreciate it in classic EQ. As far as Luclin, I liked it for the most part. PoP was the best though. PoP with no books gets my vote.
__________________
The Ancient Ranger
Awake again. | |||
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Last edited by fadetree; 04-10-2015 at 02:55 PM..
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#5
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Said it before, but I loved luclin raiding.
Even though I had to help wasters camp VT shards 300 times! One problem with too many expansions is that it dilutes the player pool levellling in zones. With more zones to level in, people get more spread out, and that takes away from the 'community' feel of the game (i.e. you feel it isn't just you against the game, there are others around you). Bazaar, mounts, cats, UI. I don't have any huge preference on these things (clarification, I don't want to mount a cat). I wouldn't die in a ditch over any of these things, and if lots of people wanted, or didn't want them, wouldn't bother me too much.
__________________
Bolix
High Elf Cleric (formerly Bollix, Troll Warrior on Rallos Zek) | ||
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#6
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<Insert SweetAss Sig Here> Mrtwig | |||
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#7
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__________________
Erydan 54 bard // Nizzam 36 necro // Liako 31 pally
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#8
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Even if you find it annoying and inconvenient, the game would feel boring and meaningless without these kinds of hurdles. Quote:
It was the books in PoP which removed the requirement to coordinate with other players in order to quickly move around Norrath. Again, there isn't anything rewarding or enriching about soliciting a port, but the fact that you must have assistance from a druid or wizard to travel instantly across multiple zones is a defining aspect of the classic era. The game started to feel lifeless when this requirement was removed, even if it was more convenient that way. It also robbed druids and wizards of a huge exclusive class benefit. It was never about great friendships being forged with <Dial a Port> members. Quote:
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#9
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Quote:
__________________
Gnawlunzs Phrogphry
Master Angler, Baker, Cadger, Drunk "If you can't eat a frog, then eat two." | |||
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#10
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You all must be high as fuck. Your biggest argument is player interaction...are you kidding me? I think you're just anti social crybabies and everyone left your favorite zone so you sat there and pouted. I played from Kunark all the way through LDoN and I never once, at any level, had a problem finding a group or interacting with other players. The world was huge and still took plenty of time to travel and trough my travels, I still met countless of players. Grow up and get rid of your social anxiety over a video game. There was no destroyed social interaction, if anything, it improved greatly. Peace nerds.
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