Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 04-10-2015, 04:30 PM
jpetrick jpetrick is offline
Fire Giant

jpetrick's Avatar

Join Date: Oct 2013
Location: San Francisco
Posts: 766
Default

Quote:
Originally Posted by Orruar [You must be logged in to view images. Log in or Register.]
I'll go ahead and make the bold prediction that no guilds will take the "right" path of gearing up 30-40 solid raiders to then challenge tormax/aow/ntov.
Indignation will be fighting the good fight against the zerg.
__________________
Elzhi <Indignation>
  #2  
Old 04-10-2015, 05:11 PM
Orruar Orruar is offline
Planar Protector


Join Date: Apr 2010
Posts: 1,563
Default

Quote:
Originally Posted by jpetrick [You must be logged in to view images. Log in or Register.]
Indignation will be fighting the good fight against the zerg.
I should have added a clause that said "and get a significant portion of the kills". You know zerg guilds gonna zerg at all hours of the night to get those pixels. There are literally hundreds of people on this server that want easy pixels and taking 2x the numbers is way easier than training people how to kill shit right.
  #3  
Old 04-28-2015, 05:40 PM
Beastro Beastro is offline
Kobold

Beastro's Avatar

Join Date: Mar 2011
Posts: 144
Default

Quote:
Originally Posted by Orruar [You must be logged in to view images. Log in or Register.]
Pretty much this right here. People bemoan the ease of today's MMOs, but are frightened of the more grindy era of EQ. Velious is actually one of the expansions that requires the least effort. There are no new levels to obtain, and you can gear up a guild quite easily from tov trash. Even faction grinding really just takes the form of tagging the boss on a few kills, which you can do regardless of who is killing the mob. You could say that it takes some effort to gear people up to handle the tougher mobs of the expansion, but I'll go ahead and make the bold prediction that no guilds will take the "right" path of gearing up 30-40 solid raiders to then challenge tormax/aow/ntov. Instead they'll be zerging around with 60-80 people, some of whom may have the best gear, but not many.
Not everyone was 60 at Velious launch. Hell, they still were by Luclin.

I started at Kunark launch and was high 30s by Velious and enjoyed the lower level content on it as did many others who enjoyed the lower content of Luclin.

I can't speak for Luclin, but Velious didn't ruin old drops, just added horizontal improvements or added similar drops to other heavily camped ones allowing more options like the haste gloves from Velks putting less pressure on getting a FBSS.
__________________
Quote:
Originally Posted by Nirgon View Post
Honestly if you are playing here and you aren't slime...

you are kicking yourself in the ass
  #4  
Old 04-10-2015, 02:53 PM
fadetree fadetree is offline
Planar Protector


Join Date: Mar 2012
Posts: 1,958
Default

Quote:
Originally Posted by Erydan Ouragan [You must be logged in to view images. Log in or Register.]
Several reasons.

Lots hated the bazaar. They say it killed the buyer-seller social interaction. How is that a bad thing? I don't know. I guess people like to lowball with ridiculous offers. I've never had a meaningful interaction while trading, because i treat EC like i treat Wal-Mart. I get in, but my shit, and get out. I don't try to make friends with the cashier.

Lots hated the spires and easier transportation, too. I guess a 30 minutes round trip is too easy. I've never had any meaningful social interaction with a porter either. I'm polite and friendly and i tip decently considering my meager financial means, but i've never had a real conversation with someone that ported me.

I often see the "aliens and spaceship" argument, which is downright parroting the WoW argument when TBC came out. There is no spaceship in Luclin, that was world of warcraft. I guess people need their orcs/frogloks/kobolds to be happy.

The long grind of Luclin is my favorite argument, because it tells a lot about people. Most common complaints heard are "VT shard farming is too long" and "Mobs have too many hitpoints and take forever to die, so it's boring". Now that is funny.

See, the thing is most p99 players like to pat themselves on the back and tell themselves they're "oldschool and hardcore". WoW and other modern MMOs are too easy, they say. There's no challenge, no sense of accomplishment. That's pretty much bullshit, because lots of people refuse to group with hybrids, the xp being too slowed down too much. I've seen people in EC ask for a port to Lavastorm, which is 2 zones away.

P99 players are huge fucking casuals at heart. If something takes too long to kill, then it's boring and not efficient enough. They spend the hardest and longest part of the road to 60 in Chardok, paying for AE pulls instead.

So the thought of VT shard farming, Ssra bane weapons molds farming and actually spending more than 15 seconds per mob while clearing Vex Thal trash, is horrible.

They like it hard, but not too hard. Just hard enough to congratulate themselves for playing "old-school EQ", but not so much to the point where they actually have to pay attention to whats happening in the game because then, they can't watch netflix at the same time.

Luclin absolutely rocks.
Yep, really agree on how dissonant people are about 'easiness'. They say they like it hard, but when you make it hard they bitch. Then if you ease it up they get bored and wander off. 'Well, it's not the right KIND of hard', they often say, meaning they don't think long kill times, death penalties, intricately difficult raid targets, farming, etc., are 'fun' hard, ignoring the fact that there simply aren't other kinds of hardness in MMO's. Hardness is always annoying.

What they really mean is that they want to claim they like it hard, but only the stuff they don't feel like doing should be actually hard. But I think most of the P99'ers are more in tune with whats up as far as hardness goes, and actually appreciate it in classic EQ. As far as Luclin, I liked it for the most part. PoP was the best though. PoP with no books gets my vote.
__________________
The Ancient Ranger
Awake again.
Last edited by fadetree; 04-10-2015 at 02:55 PM..
  #5  
Old 04-10-2015, 03:03 PM
Bolix Bolix is offline
Scrawny Gnoll


Join Date: Feb 2014
Posts: 29
Default

Said it before, but I loved luclin raiding.
Even though I had to help wasters camp VT shards 300 times!

One problem with too many expansions is that it dilutes the player pool levellling in zones. With more zones to level in, people get more spread out, and that takes away from the 'community' feel of the game (i.e. you feel it isn't just you against the game, there are others around you).

Bazaar, mounts, cats, UI. I don't have any huge preference on these things (clarification, I don't want to mount a cat). I wouldn't die in a ditch over any of these things, and if lots of people wanted, or didn't want them, wouldn't bother me too much.
__________________
Bolix
High Elf Cleric
(formerly Bollix, Troll Warrior on Rallos Zek)
  #6  
Old 04-10-2015, 07:13 PM
picklefixer picklefixer is offline
Aviak


Join Date: Jul 2010
Location: Merica
Posts: 95
Default

Quote:
Originally Posted by Erydan Ouragan [You must be logged in to view images. Log in or Register.]
Several reasons.

Lots hated the bazaar. They say it killed the buyer-seller social interaction. How is that a bad thing? I don't know. I guess people like to lowball with ridiculous offers. I've never had a meaningful interaction while trading, because i treat EC like i treat Wal-Mart. I get in, but my shit, and get out. I don't try to make friends with the cashier.

Lots hated the spires and easier transportation, too. I guess a 30 minutes round trip is too easy. I've never had any meaningful social interaction with a porter either. I'm polite and friendly and i tip decently considering my meager financial means, but i've never had a real conversation with someone that ported me.

I often see the "aliens and spaceship" argument, which is downright parroting the WoW argument when TBC came out. There is no spaceship in Luclin, that was world of warcraft. I guess people need their orcs/frogloks/kobolds to be happy.

The long grind of Luclin is my favorite argument, because it tells a lot about people. Most common complaints heard are "VT shard farming is too long" and "Mobs have too many hitpoints and take forever to die, so it's boring". Now that is funny.

See, the thing is most p99 players like to pat themselves on the back and tell themselves they're "oldschool and hardcore". WoW and other modern MMOs are too easy, they say. There's no challenge, no sense of accomplishment. That's pretty much bullshit, because lots of people refuse to group with hybrids, the xp being too slowed down too much. I've seen people in EC ask for a port to Lavastorm, which is 2 zones away.

P99 players are huge fucking casuals at heart. If something takes too long to kill, then it's boring and not efficient enough. They spend the hardest and longest part of the road to 60 in Chardok, paying for AE pulls instead.

So the thought of VT shard farming, Ssra bane weapons molds farming and actually spending more than 15 seconds per mob while clearing Vex Thal trash, is horrible.

They like it hard, but not too hard. Just hard enough to congratulate themselves for playing "old-school EQ", but not so much to the point where they actually have to pay attention to whats happening in the game because then, they can't watch netflix at the same time.

Luclin absolutely rocks.
I want to be this mothafuckers friend !

<Insert SweetAss Sig Here>
Mrtwig
  #7  
Old 04-10-2015, 08:42 PM
Erydan Ouragan Erydan Ouragan is offline
Kobold


Join Date: Apr 2014
Posts: 195
Default

Quote:
Originally Posted by picklefixer [You must be logged in to view images. Log in or Register.]
I want to be this mothafuckers friend !

<Insert SweetAss Sig Here>
Mrtwig
Then look me up in game, we can definitely be friends because p99 won't ever have Luclin, which is the expansion that kills all the friendships and makes everyone asocial.
__________________
Erydan 54 bard // Nizzam 36 necro // Liako 31 pally
  #8  
Old 04-10-2015, 08:48 PM
Synthlol Synthlol is offline
Sarnak

Synthlol's Avatar

Join Date: Dec 2010
Posts: 354
Default

Quote:
Originally Posted by Erydan Ouragan [You must be logged in to view images. Log in or Register.]
Lots hated the bazaar. They say it killed the buyer-seller social interaction. How is that a bad thing? I've never had a meaningful interaction while trading.
The bazaar is easier and more efficient, nobody argues that. The interactions between live traders in EC/GFay/NFP were never enriching or life altering. It's just what you have to do in classic everquest to trade items. The requirement to coordinate with other players is part of what gives the game its 'soul', if you will, and it loses some if its charm when you don't have to.

Even if you find it annoying and inconvenient, the game would feel boring and meaningless without these kinds of hurdles.

Quote:
Originally Posted by Erydan Ouragan [You must be logged in to view images. Log in or Register.]
Lots hated the spires and easier transportation, too. I've never had any meaningful social interaction with a porter either.
I don't really think that Luclin affected the porting dynamic in classic EQ at all, as the spires were more of an alternative to boats than ports.

It was the books in PoP which removed the requirement to coordinate with other players in order to quickly move around Norrath. Again, there isn't anything rewarding or enriching about soliciting a port, but the fact that you must have assistance from a druid or wizard to travel instantly across multiple zones is a defining aspect of the classic era. The game started to feel lifeless when this requirement was removed, even if it was more convenient that way. It also robbed druids and wizards of a huge exclusive class benefit. It was never about great friendships being forged with <Dial a Port> members.


Quote:
Originally Posted by Erydan Ouragan [You must be logged in to view images. Log in or Register.]
I often see the "aliens and spaceship" argument, which is downright parroting the WoW argument when TBC came out. There is no spaceship in Luclin.
There may not be spaceships, but Luclin shifted the primary setting of the game in a way that made it feel disconnected. All of Norrath had a very cohesive feel to it, and moving the current content to a different world destroyed that.
  #9  
Old 04-11-2015, 02:49 PM
myriverse myriverse is offline
Planar Protector

myriverse's Avatar

Join Date: Jan 2013
Location: Swamp of N.O. Hope
Posts: 2,470
Default

Quote:
Originally Posted by Synthlol [You must be logged in to view images. Log in or Register.]
There may not be spaceships, but Luclin shifted the primary setting of the game in a way that made it feel disconnected. All of Norrath had a very cohesive feel to it, and moving the current content to a different world destroyed that.
No more disconnected than Velious felt.
__________________
Gnawlunzs Phrogphry
Master Angler, Baker, Cadger, Drunk
"If you can't eat a frog, then eat two."
  #10  
Old 05-27-2015, 11:32 AM
chipz chipz is offline
Aviak


Join Date: May 2015
Posts: 83
Default Lol!

You all must be high as fuck. Your biggest argument is player interaction...are you kidding me? I think you're just anti social crybabies and everyone left your favorite zone so you sat there and pouted. I played from Kunark all the way through LDoN and I never once, at any level, had a problem finding a group or interacting with other players. The world was huge and still took plenty of time to travel and trough my travels, I still met countless of players. Grow up and get rid of your social anxiety over a video game. There was no destroyed social interaction, if anything, it improved greatly. Peace nerds.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 09:44 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.