![]() |
|
#11
|
|||
|
I think one thing that would improve the leader board, severely, would be if it took into account the consistency with which kills were generated.
I believe more frequent kills have the implication that the player is taking more risks, which should be factored in. Too many folk load in and farm one or two kills a day, with very minimal risks and gradually escalate up the ladder. I really don't believe that should be the kind of hunt style that should be most heavily rewarded. IE- if the player has acquired X amount of time, their points are multiplied by some modifier, which gradually decreases since your last kill. This will encourage "hardcore PVPrs" to go hunt outside their comfort zone, be more available for pvp, if they want to keep a good ranking. It is currently too easy to escalate on the leaderboard, while at the same time avoiding PVP. PS, although I was originally against opting in being optional, I am now in agreement with the system. It is necessary. Many of the lower end griefers are going to have to get on their 60's and get to work [You must be logged in to view images. Log in or Register.] | ||
|
Last edited by lite; 04-09-2015 at 09:06 PM..
|
|
||
|
#12
|
|||
|
There is no one on this server to kill outside raid times
has nothing to do with leaderboard points 80% of the level 60 player base in north american time zone(s) is in one guild. None of which attempt to do anything outside of raid time. They level up with no tag, and claim "grief" newb in rags . Get 60 and you never see them again. I don't care what the point system is because at best, its a fun tracker for people to look at while they dont have enough time to actually log in. 90% of the kills are generated by like 5 people on the leader board. I would consider this a non issue. I actually got more kills before the leader boards all together. So for people that think they can stop murderous psychopaths from doing their thing. I highly doubt that, but i encourage change. | ||
|
|
|||
|
#13
|
|||
|
start a gift shop website where you can spend your pvp points on gear, it will encourage young players to slay eachother and give a chance for villians to upgrade their gear since they don't want to pve anyways
god knows you have the plat you fat shitbag. | ||
|
|
|||
|
#14
|
|||
|
remove yellow text no more leaderboard BOOOOOMMM
| ||
|
|
|||
|
#15
|
||||
|
Quote:
What if you did like a double or bonus points period. Advertised ahead of time. Would probably see a jump in players activity and pvp. Say once a week and have it randomized. Wouldnt be too hard to code in Jer dog = ) You see what happens on live when they do a double XP weekend... zones be full! | |||
|
|
||||
|
#16
|
|||
|
So if you opt out does that mean when a pvper kills you they get no points or credit for it? I'd suggest if that's the case to just credit points for a kill on a player not opted in but don't record their name or give them any negative stat recorded.
Otherwise it'll be hard to get any points as a pvper. | ||
|
|
|||
|
#17
|
|||
|
don't care how stats/points/ranks work
as long as there is a pvp kill tracker and /ooc tracker, i'm happy | ||
|
|
|||
|
#18
|
|||||
|
Quote:
dumb fucks killing their own box for pixels
__________________
Quote:
Wipe it clean. | ||||
|
|
|||||
|
#19
|
||||
|
Quote:
| |||
|
|
||||
|
#20
|
|||
|
Ya stats are dumb.
Lite's idea would hurt Queen, HPT and Knife brutally. They're all very safe PvPers. At the same time you can't really fault them for not taking fights at the entrance to Sebilis or places where there's not an easy escape route. That's playing smart. It's boring as fuck, sure. But even the chance that their name will be showcased on the left server wide is enough to not participate in those types of fights. Probably why they have Melee alts that can move through dungeons n shit. Either way, it's problematic in the sense that certain classes innately have more survivability than others. Chasing someone through a high level dungeon on a rogue is clearly more dangerous than almost any scenario a wizard can get into with the hope of survival, let alone YT, yet it's still a fairly common occurrence. | ||
|
|
|||
![]() |
|
|