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#1
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Answer: WoW.
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#2
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Beta request withdrawn.
/thread | ||
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#3
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i love how every thread on this forum that is not related to game mechanics of p99 somehow turns into a troll/rant/flame thread that ends up being pages long of pointless arguing that absolutely no one on this forum wants to read.
Rift looks relatively promising. The classes are cool, there are plenty to choose from, and the trees and skills in the game are interesting. Sure, there are things that need to be done with this game just like every game as it enters beta and allows players to test and give feedback. You can only hope with games like this, that the developers will at least listen to some of the player feedback and respond by making some changes to the game that the overall community see as necessary. Part of beta is to tweak things as well as change mechanics of the game if they don't turn out the way the devs intended once actual people are playing the game. I liked WAR at launch but after a couple weeks of playing it I was bored out of my mind and hated most all things about the game. It took them way too long to fix issues that should have been right at launch. They failed. Will this game do the same thing? Maybe? Maybe not. They have some good ideas that they have taken from multiple games and combined them in Rift. We will see how things go. People that take anything from BETA 1 of a game as "how things are going to be when the game is live" are retarded, simply put. Don't give the game a bad rap so early on, it ruins it for potential players who are weak minded and easily swayed by MMO "enthusiasts" who think they know something about video games and post how shitty their beta experience was on a forum. I'll bet more than 50% of the beta applicants for games like this playtest the game for hours and don't actually post 1 single bit of feedback on the forums or report any known bugs or glitches like the devs ask. They just play to see how fast they can level in the game and then if they dislike the way things look (in BETA 1 mind you) they go post these flame threads shit talking the game because it doesn't meet their expectations of a game they believe should be "finished" at the point of beta. Does this really help the game reach its launch potential? Probably not. | ||
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Last edited by Devil; 12-05-2010 at 10:28 PM..
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#4
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I agree with all that ^^.
I enjoyed early WOLTK, I thought there were some neat ideas, but yes, starting with the abortion that was Sunwell Keep, WoW raiding is on a downhill. I'm looking forward to the day when game coding is good enough to make large raid targets have some adaptability to the encounter. Even things as simple as a dragon 'realizing' that the AoE fearbomb totally FUBARS the raid force, and does it more.... or 'watches' the MT heals and targets the healers that are easily crushable. Anything that makes those raid assist addons worthless and requires that raiding be more than a rehearsed dance would be so sweet. | ||
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#5
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This has nothing to do with beeing in beta or not. The Devs statements are clear, exp curve will not be modified, and the content is also pretty clear.
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#7
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"New" material isn't necessarily the best route. You can take a look at plenty of games that have failed terribly in terms of playerbase/monetary gain standpoints when they have tried to reinvent the wheel with MMOs. At least respect the fact that some developers understand "if it works don't fix it," there were plenty of games that came out that had good ideas or certain ambitious elements to their game, but overall they weren't enough to keep the game afloat. If they can take some of these ideas, as well as reuse some of the ones we have already seen work in games like WoW, good for them. They can give you a different, yet familiar gameplay experience. Some people are just tired of WoW because it's WoW, hell I might even play WoW again if it was the same game UI/set up in a different world/setting. A change of scenery is nice. Different classes are nice. Some gameplay changes are great, you just have to know where to draw the line of ambitious MMO development vs. too over the top for most of the MMO population. They are used to games like WoW, that's what is familiar to them, and in many cases thats the kind of game they want to see. I'm not talking about a straight up clone either, obviously. Rift is a LOT different than WoW, but you can see where they used some of the same UI ideas, stylistic ideas, gameplay mechanics, but it's in no way a WoW clone or a clone of any other game.
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#8
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#9
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The real issue is, that games like WoW made MMOs juvenile. Everything gets handed to you more or less. So people got used to log in, click click click oh i am a half god yay!
So if you try something new where people would actualy have to think, and not follow glowing dots on your minimaps it gets too much for them. Californication! The red hot was right, its happening all over the world right now. | ||
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#10
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