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#1
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Very classic mechanic just want it in dont care about pros/cons
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#2
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so lets get the other 7 slots up to speed !
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Eratani / Cleratani / Eratou / Stabatani / Flopatani / Eratii
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#3
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meh i dont play here for the mechanics. i play here because no boxing and populated classic game world. balancing and actually making the game challenging > classic. dont care. put it in.
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Current Games:
Naw | ||
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#4
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nirgon got things so twisted in this thread. all clickys do is refresh GCD. slot 1 is currently bugged where it refreshes any cooldown (hence the "harvest" bug he mentions). Lure of Ice has a 2.25 sec recast time which is longer than global cooldown. It didn't hit the normal cooldowns. just the global between spells. it should allow you to cast lure of ice ,then instantly lure of something else, without waiting for the global cooldown. Quote:
anyway, it sounds like around pop era they made changes to GCD and maybe played around with recast times?
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Last edited by Grimjaw; 06-08-2015 at 04:49 PM..
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#5
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so the clicky refreshing the icon isnt gonna do anything for spells like harvest or even teleport spells but a heal spell like Remedy or Sup heal...they have cooldown times of 2.25 seconds and cast times greater than the CD so when u insta refresh a spell like that- then cast back to back- the cool down of the spell IS being met (remember cooldown has to b < cast time of spell) then wow it fires like Nirgon said.... pls fix for all spell slots-theres no bug here just broken spell gems not refreshing like the top one the Game doesnt check if the cool down of spells is met til AFTER the spell is cast not to initialize the act of casting thats why clickies to refresh n cast faster works- but the spells CD has to be less or equal to its cast time for the spell to fire properly
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Eratani / Cleratani / Eratou / Stabatani / Flopatani / Eratii
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Last edited by Erati; 06-08-2015 at 06:26 PM..
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#6
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got a link to the sontalak video?
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there was another mechanic at play but it wasnt this. we'll need to keep digging. If Nirgon is correct about Lure of Ice, then my theory is that some pop-era changes put longer recast times on spells like that, making them not work the same as in original. you guys are getting confused with the post-pop era changes that emplemented warning messages like "Spell recast time not yet met"
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Last edited by Grimjaw; 06-09-2015 at 12:40 AM..
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#7
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^is right. its not supposed to be used for the same spell. its only for GCD. like ice comet > clicky > other nuke will let you chain 2 nukes back to back. wtf is he trying to pull off here. cant believe i didnt read in between the lines. that is fucking hilarious if there is a bug to reduce harvest atm. talk about broken.
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Current Games:
Naw | ||
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#8
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Watch the sontalak kill vid on YouTube
He hits his jboots and everything comes back at the same time | ||
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#9
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This old post
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#10
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oh and by the way... from your same proof thread: http://www.graffe.com/forums/showthr...l=1#post131974 Quote:
my theory now is that this whole "spell recast time not yet met" mechanic was added around luclin 2001. the post you quoted was from December 18th, 2001, right after Luclin launch prove me wrong by showing "spell recast time not yet met" existed earlier. strange how it never existed in logs before then,
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Last edited by Grimjaw; 06-09-2015 at 01:25 AM..
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