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#1
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i know my english is bad so will copy paste a better english explanation of how worn effects worked, note than FT underweared a full rework unlike other worn effects. Most everyone knows that flowing thought stacks up to 15. However there are a lot of other equipment effects that I have no idea if they stack, if ones of the same level stack, and if there is a limit similar to the ft15. Off the top of my head: Vengence (+5 to attk)--I believe there is a limit to how many but no idea what it is. Aura of Battle (+10 to attack and 2hp per tick regen)--I know for this one that the clickable ones give a buff icon so only one of those works but that the worns ones supposedly stack with this and with each other--any limit though Regeneration (1 hp regen a tick)--since there are these new numbered regeneration effects I assume they work similarly to flowing thought but I assume there is a limit as well. Also how about stacking with other regen effects, both pure regen like fungal regrowth, the effect called simply regeneration that is 5hp a tick, etc and mixed effects like the above mentioned aura of battle? Aura of Health--I thought there was an effect named this but now I don't see it in lucy Aura of Courage (+10 attk and 1hp per tick) Aura of Daring (+20 attk and 2hp per tick) Aura of Bravery (+30 attk and 3hp per tick) Composure (3hp per tick and 3 mana per tick) There are probably more that I am not thinking of with worn effects. Anyone know about stacking issues with these or limits to how high they stack? Also a related question--SoE has stated that skill mod items for trade skills don't stack but what about having two items with +% dodge modifiers for example? Palarran 10-18-2003, 02:56 PM All worn effects stack (in the sense that they don't block each other due to stacking rules, although specific types of effects like haste won't add together--think of a pre-vallon haste spell and the monk epic for example; the two effects will take hold but only one haste will work). There are limits on worn effects though: 35 hp/tick regen 15 mana/tick regen 250 atk (oddly the avatar proc from a primal weapon counts towards this total). Focus effects and skill modifiers are not covered by the above. Skill modifiers do not stack, whether for tradeskills or not. Focus effects follow normal stacking rules (though a spell will stack with a permanent focus effect and AA's). Supposedly the special plane of time effects (avoidance, strikethrough, etc.) all stack. Note at this momment eq still keep names to worn effects wich later was changed to xxx atk xxx regeneration..... for the FT discussion this thread show you some https://www.project1999.com/forums/a...p/t-79881.html | |||
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#2
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The first mention of the 250 cap was post-velious, and when it went in there was a ton of discussion about how proc'd primal was now part of that cap whereas cast was not. Up until that point, I don't believe there was an ATK cap (it was limited by the items available). Not sure it matters on P99 at this time unless we discovered there is a cap that can be hit. Spells were never part of that, so you'd have to find 251atk worth of worn items to prove it - it simply isn't out there. You're limited to like 170 at best I think. 3x AoB = 30atk Rng/Rog = 40atk from epics Avatar = 100atk - (this never counted during Velious, I'm simply including it because even with it, it doesn't matter if we have a 250atk cap on p99 because you can't hit 250) No str attack never counted. The 250atk cap should be irrelevant on P99 whether it is coded or not at this time - you can't hit it. The only thing that should be checked is to make sure FT is not stacking and AoB is stacking.
__________________
First - Monsters & Memories
Argenti | Cobblestone | Animan | |||
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#3
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Raw ATK only refers the actual number, the client displays ATK as 4/3. 100 ATK = 133 ATK displayed in client You only get ATK from STR over 75 ((STR*2)-150) / 3) | |||
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#4
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Also, repeating LoS's kill on P99 is not possible. Why? They've already implemented the restricted binding in Kael.
__________________
First - Monsters & Memories
Argenti | Cobblestone | Animan | ||
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#5
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in 2001 VP was so tricky to figure out that when velious released we'd only cleared it a few times rather than being fully vp geared, I do thing it will make a difference.
Also in 2001 people couldn't zerg because after you brought 100 players to a raid either some of your players would lag out or the sony zone server would crash. | ||
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