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View Poll Results: Would you play? | |||
Yes, that is what I look for in an MMORPG |
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141 | 84.94% |
No, I reluctantly deal with those aspects, I'm here because nostalgia. End of story. |
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25 | 15.06% |
Voters: 166. You may not vote on this poll |
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#1
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#2
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#3
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RAID - is a whole different beast - they go after per-determined targets and there is no real picking up as you go like you can do with groups. So unless you have MASSIVE raid content - raid instances placed in separate or sub-zones would actually make everyone happy. Nothing worse than sitting in XP group in a dungeon when there is a raid moving trough which slaughters everything in its path effectively interfering with your gameplay. Also, the instances don't have to be repoped every 24 hours - they could very well be 7 days repops or something.
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Last edited by Kika Maslyaka; 06-05-2015 at 03:31 PM..
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#4
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![]() Yes, if it was an remake of Everquest that didn't look like shit.
No, if it is anything but a remake of Everquest that didn't look like shit. | ||
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#5
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![]() I will play any MMO that doesn't reflect the status quo. If it means going back to the roots such as EQ-like machanics, so be it.
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EQ MUSIC: REIMAGINED THREAD
EQ MUSIC: REIMAGINED SOUNDCLOUD PAGE EQ MUSIC: REIMAGINED MP3 FILE DOWNLOAD (updated 7/5/15) Looking for developers to work with regarding implementation of the new renditions of the Everquest music to be used in game. Send me a private message if you're interested. | ||
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#6
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![]() Of course. That's what we've all been waiting for. But instead we keep getting generic clones that follow the "make it easy for the masses" model.
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#7
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![]() Probably not.
Games need to cater to people that have lives to be commercially successful in today's market. Besides I'm not playing new mmos as a way to experience what already exists in old mmos. Just accept that games are gonna have maps, and easily achievable goals like "kill 10 x". If you can convince yourself that dated basic mechanics and a general lack of features actually aren't required to make a fun mmo, you might actually find some decent games outside of this antique shop.
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#8
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![]() I only read a few of the first posts, so maybe this was already mentioned but.
Dark Souls 1 and 2 were notoriously painful (I only played 2 for a few hours and imo it sucked) and people loved it. I don't think it sold a TON of copies, but I am pretty sure that it did well. I think there is something out there for a product like this in MMO style, yes. | ||
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#9
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![]() I'm here because of nostalgia as well as a game that I don't seem to get burnt out on after a week of playing. I have a group of friends as well that have played EQ in the past and loved it but a lot of them can't get past the dated graphics. They enjoy the nostalgia/difficulty part of the game but to them the graphics are just dated. I've tired to get them to try out the server and a couple have but none of them stick with it and the only reasons I get are the graphics. Yea they complain about not having a map and it takes forever to level but that's not why they stopped playing. I believe a new game could be designed with difficulty introduced back into the industry and still do very well depending on how you sold it. With all the different methods to pay in today's gaming environment you can have a great game but ruin it with payment method as well. I personally am a fan of subscription style games as opposed to F2P with special in game markets based around RL currency. I have not seen 1 game do an in game market well where the people buying crap from the markets don't get things otherwise inaccessible in the game. I would rather pay a subscription to a game and get all content even if that would require a monthly subscription to the game of $30/month. All subscription based games never seem to go past about 15 a month and with inflation since 1999 how can that be expected. I'd gladly pay double that for a newly created EQ with updated graphics and I have a large group of friends that would too as long as something dumb like an in game market doesn't ruin it.
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#10
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![]() Regarding maps.
This is how I would do it. Game completely without maps is rather stupid - humanity was using maps for 6000 years, yet no one invented one in EQ? (yet at the same time you got a satellite signal which pin points your excat coordinates with a /loc). However we must understand that there is a difference between having a map and knowing your current location on it - there are people today who still get lost even with a map [You must be logged in to view images. Log in or Register.] How this would work: 1. you have to buy a map from NPC. The higher lev of the zone - the more expensive is the map. In some cases map could even be quested. 2. Determining your position on the map is a whole other thing - you would get a SKILL similar to Sense Heading which would attempt to determine where you are right now. The higher your skill - the more accurately your position will be determined. IMPORTANT point- the map will NOT track your position as you move - once you have moved- you will have to use the SKILL again to see where you are now. Higher level zones will have higher req skill to get accurate result.
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