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#1
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If you have a monk in the group may want to throw Dalnir's into the progression. Planar level gear, very easy to get and the zone is good exp as well. Just stay away from the kly overseer or you'll be spending that gear money on corpse summons.
SK is just a bad class in PVE, no way around it. Gear dependent, bad dps, hybrid penalty sucks down more exp. If you have any sort of desire for efficiency especially 50+ I'd encourage you to rethink that choice. Same with the necro, in a 5 man group stuff will die too fast to take advantage of necro mana efficiency. The absolute fastest and most efficient way to do pre raiding PVE in EQ is to shaman slow stuff and beat the shit out of it with rogues and monks. | ||
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#2
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Better to ignore the SK and stick with my iksar warrior? The group would be the below:
WAR/SHM/NEC/MNK + (DRU) ? | ||
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#3
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Quote:
__________________
Miku (ミク) [Future] Hatsune (初音) [First Sound]
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#4
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Why would you have 2 druids and a shaman?
If you're dead set on having either a warrior or sk, go warrior. If you're dead set on the necro so be it, they have some utility at least. Having someone that can port just makes life a lot easier so I'd keep the druid. Without a cleric you pretty much need a shaman to stay efficient. Monk/rogue pretty much a requirement for the 5th spot at that point. | ||
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#5
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My idea, War(or sk)/mnk/dru/shm
here is why. 2 healers, shaman and druid buffs never over lap. War and sk are both good tanks so whichever works, monks do good damage and pull very well. Seems solid to me
__________________
Miku (ミク) [Future] Hatsune (初音) [First Sound]
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#6
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Play whatever is going to be the most fun for you. Sk's make great tanks for small dungeon groups because they will have better agro management. Warriors are totally gear dependant for that. Just my 2 copper.
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#7
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3 monks and a shm would be rad. Great regen all around. Not gear dependant. Get some wu sticks and gear the monks in crescent. Add that bonus druid and you're g2g.
__________________
<Neighborhood Watch>
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#8
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4 monks and a shaman the best group you can make with 5. Well, maybe 2 monks 2 rogues and a shaman, but a lot of rogue damage comes from their easy epic. Access to good monk weapons is a lot easier so I actually think for a legit newb group monks are better.
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#9
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Wasn't knocking it, was just suggesting another comp...cause I'm bored at work.
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#10
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old fenninro fourhorsemen
-Enchanter -Warrior -Rogue -Cleric
__________________
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