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View Poll Results: Rotation Or Not?
I would like to see the server united by having a rotation for big targets 59 40.14%
Greed, selfishness, poopsocking, squabbling and clusterfucks is the superior system. 88 59.86%
Voters: 147. You may not vote on this poll

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  #1  
Old 11-25-2010, 11:07 AM
fastboy21 fastboy21 is offline
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any type of forced/required rotation is easy mode and has no place in EQ.

the only time when i will support any rotation system is when it is entirely created between players and guilds (like an in-game "treaty" between states). When that happens it is up to the community (i.e. not the GMs) to enforce violations and make examples and pariahs of offenders. Any GM involvement is NOT what EQ is about when it comes to these types of agreements.

poopsocking will stop (and, to some degree it already has) when the players get sick of it. when Kunark comes out it will probably start again with the big kunark/epic targets as bad as ever with vox and naggy. this is part of EQ.

poopsocking becomes increasingly harder to do when there are multiple valuable raid targets. eventually, in kunark, the "big winners" are not the poopsockers but the fast formers who can race for a spawn.

in any case, my opinion on the issue is that this is a community player issue and not a dev/gm one. the solution should not involve any official required rotation schedule imposed by the dev team.
  #2  
Old 11-25-2010, 11:19 AM
Dach Dach is offline
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Quote:
Originally Posted by fastboy21 [You must be logged in to view images. Log in or Register.]
the only time when i will support any rotation system is when it is entirely created between players and guilds (like an in-game "treaty" between states). When that happens it is up to the community (i.e. not the GMs) to enforce violations and make examples and pariahs of offenders. Any GM involvement is NOT what EQ is about when it comes to these types of agreements.

in any case, my opinion on the issue is that this is a community player issue and not a dev/gm one. the solution should not involve any official required rotation schedule imposed by the dev team.
I couldn't agree more. This is the only way to keep things classic.

On Karana the rotation there was completely player created and player enforced and when a rogue guild would pop up and thumb their nose at the rotation that guild would be blacklisted. No one would group, trade with or even talk to them.
They would be ostracized and they would always talk tough and mock everyone at first, but it worked every single time without fail.

Seeing the lawless anarchists fail and justice prevail was a great thing indeed.

They were a form of boss to be taken down like a god or dragon and the triumph was glorious.
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  #3  
Old 11-25-2010, 12:36 PM
girth girth is offline
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Stupid rotation idea is stupid.
  #4  
Old 11-25-2010, 01:02 PM
Winobot Winobot is offline
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If you wanna kill dragons and raid planes, join a guild that can do so. The reality is these is very little content atm. Just quell those tears of yours until Kunark is released and there's more to go around.
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  #5  
Old 11-25-2010, 01:05 PM
Skope Skope is offline
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^^ that may be one of my favorite posts in p99 history.
  #6  
Old 11-25-2010, 01:10 PM
Snigel Snigel is offline
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Having the guild's unemployed members logged onto their ShowEQ-drones parked in different zones and then batphoning when something pops is what it's always been about!

The race and the competition is what makes it fun. Don't take that away from people
  #7  
Old 11-25-2010, 01:18 PM
Skope Skope is offline
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Quote:
Originally Posted by Snigel [You must be logged in to view images. Log in or Register.]
Having the guild's unemployed members logged onto their ShowEQ-drones parked in different zones and then batphoning when something pops is what it's always been about!

The race and the competition is what makes it fun. Don't take that away from people
Get rid of variance and you won't have anywhere near as much cheating. To boot, variance was never classic anyway. Still have the race and you'll actually force guilds to speak to each other.
  #8  
Old 11-25-2010, 02:12 PM
Gwence Gwence is offline
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take away variance all you'll get is ib/da sitting on the spawn point and best ks group taking the lootz.

I laugh when people say the classic targets are going to become more available when Kunark opens. Not sure why people think that, but it's funny!!!
  #9  
Old 11-25-2010, 02:58 PM
Skope Skope is offline
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Quote:
Originally Posted by Gwence [You must be logged in to view images. Log in or Register.]
take away variance all you'll get is ib/da sitting on the spawn point and best ks group taking the lootz.
FTE. 1 guild gets loot, the rest gets kicked from the zone. Work it out amongst yourselves how and what to do. I'm not denying that it will get incredibly messy, but that's also how live worked. People spoke to each other and guilds teamed up for spawns.

Furthermore, I can guarantee you it'll be 3-4 guilds at every spawn if variance were dumped. You also won't get any more talk of spawn sniffers or SEQ.
Last edited by Skope; 11-25-2010 at 03:23 PM..
  #10  
Old 11-25-2010, 03:26 PM
Davionx Davionx is offline
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Hardcore raiding in this game makes me lol.

Hey guys lets fight some tank n spank fights for loot that adds more mana and hp.
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