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#1
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![]() Loading textures is definitely the most time-consuming part by far (and why the caching option is there). Mass-spawning mobs is probably second, but not much you can do there.
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#2
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![]() How does one turn on the memory cache?
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#3
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![]() Doesn't the load/popping into an initial zone depend on the 6 second server tick as well?
For instance, if the following occurs: 12:00:00 - Server tick 12:00:01 - You hit zone line 12:00:06 - Next server tick 12:00:06 - You enter next zone Which would mean in an optimal case (fast SSD or running in a ramdisk) you're still looking at an average of ~3 second load time? (some slower, some faster)
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#4
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#5
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![]() zoning took like 4-6 mins back in the day, enough time to piss, grab a beer so it was always great imo. now i cant do that [You must be logged in to view images. Log in or Register.], but sometimes I pretend I can and do it anyways.
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Behind every good intention is an ego that thrives on validation
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#6
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![]() I remember going from 64mb ram to 192mb ram and it made a hell of a difference zoning back in 2000.
Man what a piece of crap my rig was =p
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