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#1
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![]() EQ came at a time when the gaming industry was making MMOs that were designed to have no real objective except grinding. The monetization was based on building a large community that would play the game for a long time and pay via monthly subscriptions. This is, of course, completely out of style now and will probably never be made on the same scale again.
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Last edited by Sage Truthbearer; 02-17-2015 at 02:55 PM..
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#2
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![]() Quote:
Original analogy is pretty apt, imo. Modern MMOs let you pick a race, class, location, and partners. But you generally have fewer choices and/or your choices have a smaller impact on the gameplay itself than on p99. | |||
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#3
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#4
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![]() Everquest is like a 17th century sailing vessel. Everyone has a job to do, even if it's somewhat routine and uneventful, but as long as everyone does their role, everyone steadily makes their way towards the goal together. Sometimes things get hairy/stormy and people need to be on top of their shit. Sometimes there are major setbacks. Sometimes you literally get lost. It's definitely not the most glamorous activity, but it's rewarding and prestigious once you've made it.
Other MMORPGs are like a white-collar cubical job. Just a bunch of people doing a comfy, repetitive task together alone for something ultimately forgettable. | ||
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#5
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#6
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![]() my take from the analogy is that EQ gives you all thist stuff and is like GOOD FUCKN LUCK!
where as other mmo's are like, here is your nice little castle, dont do anything on your own. | ||
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#7
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![]() damn lincoln logs vs legos pretty hard choice, going to have to side with lincoln logs though.
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Pint
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#8
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![]() Ultima Online or what ?
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Backfire threads:Orotiagito Sadre Wimlin TrendyDru lvpa Recycleb1n Magnar Greymantle
hotkarlmarxbros <--- New !!! Awesome Bard Kiting Thread ![]() | ||
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#9
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![]() Modern MMO: EQ (Ultima) :: going to a Theme Park : playing in neighborhood
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