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  #1  
Old 02-17-2015, 02:52 PM
Sage Truthbearer Sage Truthbearer is offline
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EQ came at a time when the gaming industry was making MMOs that were designed to have no real objective except grinding. The monetization was based on building a large community that would play the game for a long time and pay via monthly subscriptions. This is, of course, completely out of style now and will probably never be made on the same scale again.
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  #2  
Old 02-17-2015, 03:04 PM
PVP Cleric PVP Cleric is offline
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Quote:
Originally Posted by skipdog [You must be logged in to view images. Log in or Register.]
The only 'freedom' you have in this game, is in the location you choose to kill things over and over.
What about race, class, partners, gear, and methods?

Original analogy is pretty apt, imo. Modern MMOs let you pick a race, class, location, and partners. But you generally have fewer choices and/or your choices have a smaller impact on the gameplay itself than on p99.
  #3  
Old 02-17-2015, 03:20 PM
Ziggy Ziggy is offline
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Quote:
Originally Posted by PVP Cleric [You must be logged in to view images. Log in or Register.]
What about race, class, partners, gear, and methods?

Original analogy is pretty apt, imo. Modern MMOs let you pick a race, class, location, and partners. But you generally have fewer choices and/or your choices have a smaller impact on the gameplay itself than on p99.
you should probably rethink your analogy, as modern MMOs have many many more choices that effect game play much much more.(hello, talent points? tradeskills that actually do something?)
  #4  
Old 02-17-2015, 04:36 PM
sox7d sox7d is offline
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Everquest is like a 17th century sailing vessel. Everyone has a job to do, even if it's somewhat routine and uneventful, but as long as everyone does their role, everyone steadily makes their way towards the goal together. Sometimes things get hairy/stormy and people need to be on top of their shit. Sometimes there are major setbacks. Sometimes you literally get lost. It's definitely not the most glamorous activity, but it's rewarding and prestigious once you've made it.

Other MMORPGs are like a white-collar cubical job. Just a bunch of people doing a comfy, repetitive task together alone for something ultimately forgettable.
  #5  
Old 02-17-2015, 05:07 PM
maskedmelon maskedmelon is offline
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Quote:
Originally Posted by sox7d [You must be logged in to view images. Log in or Register.]
Everquest is like a 17th century sailing vessel. Everyone has a job to do, even if it's somewhat routine and uneventful, but as long as everyone does their role, everyone steadily makes their way towards the goal together. Sometimes things get hairy/stormy and people need to be on top of their shit. Sometimes there are major setbacks. Sometimes you literally get lost. It's definitely not the most glamorous activity, but it's rewarding and prestigious once you've made it.

Other MMORPGs are like a white-collar cubical job. Just a bunch of people doing a comfy, repetitive task together alone for something ultimately forgettable.
I like this analogy ^^
  #6  
Old 02-17-2015, 05:22 PM
iruinedyourday iruinedyourday is offline
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my take from the analogy is that EQ gives you all thist stuff and is like GOOD FUCKN LUCK!

where as other mmo's are like, here is your nice little castle, dont do anything on your own.
  #7  
Old 02-17-2015, 05:29 PM
Pint Pint is offline
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damn lincoln logs vs legos pretty hard choice, going to have to side with lincoln logs though.
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  #8  
Old 02-18-2015, 05:12 AM
applesauce25r624 applesauce25r624 is offline
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Ultima Online or what ?
  #9  
Old 02-18-2015, 06:08 PM
Duckwalk Duckwalk is offline
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Modern MMO: EQ (Ultima) :: going to a Theme Park : playing in neighborhood
  #10  
Old 02-18-2015, 08:02 PM
sox7d sox7d is offline
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Quote:
Originally Posted by Duckwalk [You must be logged in to view images. Log in or Register.]
Modern MMO: EQ (Ultima) :: going to a Theme Park : playing in neighborhood
watching TV : playing in a neighborhood

theme parks are awesome
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