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#1
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All I need is 2 obvious reasons.
1. It would completely ruin Velious content when it releases. 2. No need to have a guild really if KS is the rule. I mean why form a guild of 50 people and split the loot with them when all you need is 6 rogues and a couple buffers ? Show up in resist gear and wait for a guild to pull it....Profit. Split loot among 10 people and laugh about the terrible rule. | ||
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#2
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Or maybe we are created equal and over time we're just better than the rest of you. Something like that.
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#3
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I'm happy that you're happy to be in my thread Keke. Thank you for participating. The question is, are you capable or contributing a coherent thought worth while that might actually help the server? Doubtful.
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#4
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I take that statement back. You beat me to the punch, haha.
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#5
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I ignored all the text when I realised Hyjal is a triple poster.
5/10 effort. 7/10 retardation. 2/10 lols. 0/10 math. Must try harder. | ||
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#6
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Keke,
You will always need batphoners. That is just the nature of the beast, but it will cut down on the amount of people needed to be readily available (being online staring at monitor) to "race" to javelin a target. Also, high end raiding guilds are not limited to only using monks, SK's, or Necros for pulls. And numbers don't matter as much either. You only need 1 strong KS group (6 members) to pull off killing a target. It actually negates the zerg mentality.... Also, How would KS groups dumb down pulls and engages? As it stands right now, the first guild to touch the mob and kite is as long as humanely possible without GM's suspending them is the name of the game. Use Severilous for instance. People pull him all the way to Trakanon zone line. That is a 5 minute pull. How is that not already dumbed down? Stalling using CH items is also vigorously usedon Venril Sathir and other targets. Having a properly prepared puller to not lose aggro on a pull, raid placement, and KS groups would definitely not "dumb down" anything. | ||
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#7
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Quote:
Well, first I will say this: I assumed what you were talking about was a system where some sort of "raid" feature is implemented so that it's which GUILD/RAID does more damage, rather than just an individual group of 6. I'll keep discussing it in those terms because I think that's a lot more reasonable than allowing for 6-person assassin squads to just take everything they want from entire guilds. With a raid-force KS fest, the strategy becomes "everybody rush the fuck in there and outdamage everybody else." There won't be pulling because every second you're pulling, someone else is in there dpsing and your team is losing ground.
__________________
Kekephee Souphanousinphone
Erudite Bard <BDA> Blue Server Every song I play is actually just me screaming the 1812 Overture in a raspy, shrieking falsetto. | |||
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#8
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Cecily, you can have them parked at every target, at every window, at all times? I doubt it.
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#9
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Quote:
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#10
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Quote:
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