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  #1  
Old 01-30-2015, 09:59 PM
Daldaen Daldaen is offline
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Assuming 2 BP, 4 Teeth, 4 Spells

BDA brings 50 to Trak, gets 2 BP, 4 Teeth, 4 Spells -- Drops to bottom of Rotation

Guild A brings 25 to Trak gets 1 BP, 2 Teeth, 2 Spells -- Drops to bottom of Rotation
Guild B brings 25 to Trak gets 1 BP, 2 Teeth, 2 Spells

Guild A brings 25 to Trak gets 1 BP, 2 Teeth, 2 Spells
Guild B brings 25 to Trak gets 1 BP, 2 Teeth, 2 Spells -- Drops to bottom of Rotation
--Rotation starts over--

So Guild A and Guild B get the same # of loot as BDA, but they are splitting it with fewer players. Not because BDA is a zerg and Guild A is an elite-strike team of ballers. Because Guild A cannot solo kill Trakanon unless they have solid attendance during a good spawn time.

Reward players for accomplishing things with fewer players, definitely agree. But here players get awarded for simply having different guild tags and coming to a simple agreement.
  #2  
Old 01-30-2015, 10:51 PM
Argh Argh is offline
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
BDA is a zerg and Guild A is an elite-strike team of ballers
  #3  
Old 01-31-2015, 06:35 AM
Llodd Llodd is offline
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
Assuming 2 BP, 4 Teeth, 4 Spells

BDA brings 50 to Trak, gets 2 BP, 4 Teeth, 4 Spells -- Drops to bottom of Rotation

Guild A brings 25 to Trak gets 1 BP, 2 Teeth, 2 Spells -- Drops to bottom of Rotation
Guild B brings 25 to Trak gets 1 BP, 2 Teeth, 2 Spells

Guild A brings 25 to Trak gets 1 BP, 2 Teeth, 2 Spells
Guild B brings 25 to Trak gets 1 BP, 2 Teeth, 2 Spells -- Drops to bottom of Rotation
--Rotation starts over--

So Guild A and Guild B get the same # of loot as BDA, but they are splitting it with fewer players. Not because BDA is a zerg and Guild A is an elite-strike team of ballers. Because Guild A cannot solo kill Trakanon unless they have solid attendance during a good spawn time.

Reward players for accomplishing things with fewer players, definitely agree. But here players get awarded for simply having different guild tags and coming to a simple agreement.
25+25 = 25

That math yo
  #4  
Old 01-31-2015, 12:24 AM
Doors Doors is offline
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I never come here to try and recruit people from blue. If they come over that's great. But I'm perfectly happy with reds population as is. Reds population will never be as high as blue and I'm cool with that. To be honest the last thing we want on red is an influx of the toxic top end trash playing on blue. These are the people that ruined p99 for everyone, you guys can keep them as far as I'm concerned.

The bottom line is the majority of people on blue can't handle red because they can't handle dying or losing their camps to other players. You see this all the time in your current raid scene on this server as major guilds that have been around forever still try and monopolize content for gear they don't even need. You see this in the monopolization of MQ camps for platinum most people don't even need anymore. They'll be damned if anyone other than themselves or their core group are going to collect dragon loot. This isn't done through any effort or display of skill or ability to play but rather through your insane raid rules and general availability to play and log in whenever the batphone goes off.

Red makes it about something other than lawyerquesting and availability as raid mobs are static. You know when they're spawning and if you want raid loot all you need to do is show up and kill the other people there trying to obtain it.
  #5  
Old 01-31-2015, 01:31 AM
Rangerest Rangerest is offline
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actually you can just instantly join holocaust and get the loot you dont need to kill anyone
  #6  
Old 01-31-2015, 01:45 AM
Doors Doors is offline
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True.
  #7  
Old 01-31-2015, 03:29 AM
w1zard w1zard is offline
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Oh hey it's thread #333213 on this topic.

Force rotation
Increase spawn rate and/or more earthquakes
Allow triggering of raid mobs certain times a month for all guilds
Make new server for casuals

Any other solution would be overly complicated and fail. Raid scene is saturated - most servers during 1999-2001 era didn't have this many raiders. Not my classic experience at least.

It's really, really simple. It won't happen though and we all know that. Argue on and QQ more.
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