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#1
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http://www.project1999.com/forums/sh...00#post1753000
This is OP I made about modified leaderboard scoring. Make it start from 0 score for any player under x level, make your score based off your number of kills, but you have no base value with 0 kills to your name until lvl 30 or 40 for leaderboard purposes. It doesn't impede low level pvp in any way ,and also puts a huge target on the heads of twink griefers for anti griefers to PK them for big points. Super red solution resulting in more quality pvp imo, while in no way reducing current pvp.. though I do think with no credit on leaderboard the YT they generate would only provide the twink griefers so much joy... Akalakamelee I told you I was gonna go make him my bitch haha. Unrest confirmed 100% Happy last night.... til I logged over to shaman for a second and he came in and whipped the group and they broke... lol I also OOR healed them against a very mildly twinked bard that was trying to gank our clothies lol SICK OOR SK heals FTMFW. Laughed when kid called 6v1 when 3 of us were not in range and he was attacking our druid healer who had lvl 14 spells, and a gnome wizard oom, and a rogue in total rags that still melee pvp'ed better than him | ||
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#2
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HOW THE FUCK IS JEREMY'S CHAR HE HAS LOGGED IN GOING TO FIGURE OUT LEVELS IF EVERYONE IS ANON
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#3
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Nirgon figured out why Season 2 isn't out yet
__________________
Jack <Yael Graduates> - Server First Erudite
Bush <Toxic> Jeremy <TMO> - Patron Saint of Blue | ||
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#4
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Quote:
Even if it requires people sending tells to the monitoring character with their level when they get YT'd or something stupid simple. Since the Leaderboard tracker is the one responsible for the rampant griefing imo anyways, they can track who is and isn't a low lvl loser raping rags newbs for points vs legit pvp More importantly, with my system, as stated, someone without kills being worth 0= doesn't matter what level I am, and we all know who the lvl 40+ players are based on zones they get killed in mostly, doesn't take long to identify.... seriously... is it that difficult? How much lvl 50+ pvp taking place in crushbone and unrest and mistmoor guys? Shut turkey gobblers and think for a second next time. | |||
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#5
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Nothing against Jeremy but unless they put in an in-game leaderboard like many other servers have then the leaderboard is worthless.
I understand the desire to stay classic here but lets get real, what exactly is classic about PVP here? YT not classic. Resist code not classic. Item changes like hoops and trak teeth not classic. Just throw classic out the window for PVP specific shit and lets make a good system that rewards PVP so people do it. Take a look at RoZ for example. If you're in a group that gets a PVP kill you get a token which can be used to buy gear. PVP would fucking EXPLODE here if you could get items through it. You also have an in-game leaderboard that tracks kills and assists, so healers don't get completely hosed. There is a reason that for the average player PVP is an afterthought on R99 and generally only occurs on any sort of large scale when you're fighting over pixels. Despite my public FQing against Azrael I'd love for a guild like them (PVP focused, not concerned with "winning" repop day) to be able to gear up through killing other players. Maybe this server is too ingrained in its ways and this type of thing would need to wait until another PVP server opens (if ever), who knows. But there are even classic roots with this type of system, being that SZ used a coin based system. That was more used to even out the class imbalance (summon corpse potions for example) but the precedent is there. | ||
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#6
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Quote:
Having all items come from mobs keeps the PvP over PvE alive. There really wouldn't be a reason for guilds over 6 people anymore. Just run around in gank crews and the only people losing would be those trying to level or do PvE. I do wish the devs would allow Jeremy or someone to implement an in game leaderboards that could use some information a player can't obtain on his own. Levels, classes, assists, etc. | |||
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#7
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Quote:
I wouldn't advocate for any item being available via PVP. But imagine things like a guise of the deceiver or simple shit like gate potions, weight reduction bags, etc. It doesn't need to be end of the expansion loot for people to get fired up about it. | |||
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#8
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I'm just not a fan of any system that has uncontested twinks topping the leaderboard... the entire goal of Red99, EQ PVP as a whole, is the ability and idea that everything can be contested and that's the extra edge it adds over blue99 or regular EQ. Yes just killing someone is fun, but killing someone to win a camp or raid target or just claim you and your couple of friends are kings of zone X and taking on all challengers, that's the fun of it all. Item rewards and coins are nice but just having a reason to kill is reward enough for most... battling twinks against rags newbs to top leaderboards isn't incentive for legit pvp, it's incentive for griefing. But make their kills worthless and make it up a bounty and see if it doesn't grow pvp. I've been getting newbs to fight back and running them off.... the bluebies can learn, all it takes is one red soul to call the charge against a griefer and shut them out. One half decent geared in range PVP'er does more to challenge a griefer than an OOR healer/buffer for a rags newb.
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#9
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In order to have a super twink you pretty much are guaranteed to have max level raid gear equipped main. If you gave people incentive to PVP on their level 60s you'd see a lot less newb griefing.
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#10
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Item loot would fix the twink problem. Also would give new players incentive to try to pk them as they would have a shot at very expensive gear
__________________
Miku (ミク) [Future] Hatsune (初音) [First Sound]
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