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  #1  
Old 01-27-2015, 05:09 PM
Nirgon Nirgon is offline
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If you want to see raid mobs join Holo on red
  #2  
Old 01-27-2015, 05:11 PM
Ravager Ravager is offline
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Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
If you want to see raid mobs join Holo on red
I'm level one. Can I join?
  #3  
Old 01-27-2015, 05:12 PM
sanforce sanforce is offline
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I don't necessarily think replacing all spawn timers + variance with lots of rumble repops is a bad idea, but moving pre-camped characters is a dumb idea.
  #4  
Old 01-27-2015, 05:13 PM
Pringles Pringles is offline
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Daldaen, you are the king of "Not Classic", this is Not Classic. Why the double standard? [You must be logged in to view images. Log in or Register.]
  #5  
Old 01-27-2015, 05:46 PM
Daldaen Daldaen is offline
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Quote:
Originally Posted by Pringles [You must be logged in to view images. Log in or Register.]
Daldaen, you are the king of "Not Classic", this is Not Classic. Why the double standard? [You must be logged in to view images. Log in or Register.]
Read my earlier post.

This is a non-classic issue. 16-hour variance (non-classic), poopsocking (not-classic), huge population of high level raiders due to four year Kunark (not classic).

We can go the classic route. Remove variance entirely.

I believe that would be fun and would encourage more guilds to participate since participating becomes a 20min time commitment rather than a round the clock be ready for a Batphone and have trackers staring at their screens for 16 hours straight, in some cases have entire groups staring at their screens for 16 hours straight.

So sign me up if remove variance (classic) or atleast reduce it down to a negligible number like 15min, to prevent any nerds from CoTH ducking or whathaveyou.

That being said. They don't seem to want to remove variance for whatever reason. So to solve this confluence of non-classicness you need a non-classic solution. Ideally one that while it is mechanically not classic, it attempts to restore a classic feeling of raiding.

I'd say having to mobilize and port around to get targets on repops is pretty classic. Much more classic than logging in Your character camped at VP or your other character camped at SEB entrance or your other character camped at KC.

Hell... Even if you made earthquakes just port all logged out, 50+ characters in Class R/C that would work pretty well. Wouldn't have to interfere with anyone currently online when the repop happens and you would achieve mostly the same thing.
  #6  
Old 01-27-2015, 08:52 PM
Plunket Plunket is offline
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Another option = Tag-on-the-Fly

i.e. All toons that wish to engage a raid mob must first enter WC (or other designated zone) and receive a character flag .. if you don't, you get banished.

Flag lasts for one zone/ X amount of time .. if you want to change raid zones = new flag

If you camp out for more than X time = you need a new flag

Don't know how hard it would be to code .. but would eliminate almost all of the hardcore neckbearding poopsockers
  #7  
Old 01-27-2015, 09:30 PM
Moodie Moodie is offline
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NOT F*CKING CLASSIC DALD!
  #8  
Old 01-28-2015, 05:36 AM
Veleria Veleria is offline
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What exactly is this supposed to fix? There is an issue at the top of raiding but would it solve the problem or would it just create a new race? As things stand If you are not a member of a short list of guilds you cannot compete. making this change is unlikely to give those guilds a chance. I am a member of the "99%" and from my perspective, I don't see this improving our chances. It seems like creating a hoop to jump through and the guilds will do it and the end result will be the same.
  #9  
Old 01-28-2015, 07:28 AM
Rangerest Rangerest is offline
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Who woulda guessed the guilds with players Who have 7 characters camped at every raid dont like It.

This solution isnt Any less classic than having 9 level 60 alts camped at every raid Boss.
  #10  
Old 01-28-2015, 08:06 PM
w1zard w1zard is offline
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Holy hell. There are hundreds of threads with dozens of pages discussing this same issue going back to nearly the start of the server. JUST IMPLEMENT SOME KIND OF TOKEN SPAWN SYSTEM AND BE DONE WITH IT.

It's BLUE. It's 16 YEARS since 1999. Why do people even care that others would get to relive the raid experience? Why do people want to exclude them? If you cared that much, why don't you just go to RED? Let Red be the hardcore server with fighting for spawns and let Blue be about experiencing content cooperatively. If you don't like that solution then make another server called "Green" where there is "cooperative" raiding (with token spawning) and let people choose their own experience.

The fact y'all put this much effort and time into trying to come up with a solution to this super simple problem is mind boggling.
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