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  #1  
Old 01-27-2015, 12:52 PM
Joyelle Joyelle is offline
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I'm getting a headache just reading the crazy convoluted methods you all would use to implement this. I can't imagine what the coding would be like.
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  #2  
Old 01-27-2015, 01:06 PM
jake505 jake505 is offline
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Quote:
Originally Posted by Joyelle [You must be logged in to view images. Log in or Register.]
I'm getting a headache just reading the crazy convoluted methods you all would use to implement this. I can't imagine what the coding would be like.
It's probably some new state in a character or guild data model and a few checks when a mob spawns, when someone logs in etc.

Take the time to implement this solution and add it up. Now compare this to the time that Sirken/CS has spent handling petitions, dealing with auto-fire detection, arguments about who was standing where and when, CotH scandals etc. I can take a guess at which side of this equation is heavier.

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Last edited by jake505; 01-27-2015 at 03:48 PM..
  #3  
Old 01-27-2015, 01:13 PM
nilbog nilbog is offline
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I think people are getting hung up on it not being classic.

Of course it's not classic.

I typed that in the twitch chat amidst a myriad of other non classic suggestions. It's hard.. to make a classic raid scene work. How it's currently working with R/C is better than many previous rulesets.

That being said, I will not solely decide ANY rules for raiding, because I am no longer responsible for enforcing them. The GMs, and Rogean, as lead CSR, should have more of a say in those matters because they deal with the consequences.

This was a random thought, that players either like, hate, or are commenting on because I said it. If it's the latter, consider it a random thought that none of the staff suggested other than me - just like the skill-based-pro-pickup raid nilbogcare system I proposed before the current raid rules were implemented.
  #4  
Old 01-27-2015, 01:39 PM
Gooch Gooch is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
I wasn't here for this, but that's an interesting and pretty neat idea for a rules based solution. 50% is a little harsh, but limiting and then reducing raid numbers progressively is interesting.
  #5  
Old 01-27-2015, 04:26 PM
Raev Raev is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
I think people are getting hung up on it not being classic.

Of course it's not classic.

I typed that in the twitch chat amidst a myriad of other non classic suggestions. It's hard.. to make a classic raid scene work. How it's currently working with R/C is better than many previous rulesets.
Nilbog, just remember you will never get a consensus here because everyone will bust out their calculators and figure out how many mobs they will add or subtract from their tally and vote accordingly. Most of the people that are complaining here are horrified at not being able to win by facerolling their keyboards just because they poopsock. So fuck it, do whatever you think it takes to make a more fun raid scene, whether its rumbles w/ports, the nilbog miniraid plan, or whatever else you can think up.

Personally I am fine with straight classic mechanics, i.e. no variance. If we aren't going to have classic mechanics, we should at least go for classic feel. The current raid scene and its poopsocking/camped out accounts feel about 0% classic to me. Logging on and mobilizing? That feels way, way more classic, not to mention fun. A guild based opt-in would work fine IMO. A-Team gets ported; Kittens do not. If you don't like your guild's stance on rumbles, join another guild.

Joyelle, I can assure you that all of this stuff is trivial to code up in comparison to mob pathing or network updates. This here is real freshman CS stuff: if X, then Y.
  #6  
Old 01-27-2015, 12:55 PM
Gooch Gooch is offline
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Could always code every raid zone PvP...
  #7  
Old 01-27-2015, 01:50 PM
Tongpow Tongpow is offline
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i threw up in my mouth a little bit reading this horseshit..

do not want.
  #8  
Old 01-27-2015, 02:20 PM
jpetrick jpetrick is offline
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These idea all suck.
Constant problem: too much demand, not enough supply.
Solution: reduce mob spawn timers to every 3.5 days for 7 day spawns and every 36 hours for 3 day spawns. +/- 15 mins variance. Keep same raid ruleset as established.
Less cleric epics but more raiding for everyone.
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  #9  
Old 01-27-2015, 02:28 PM
sanforce sanforce is offline
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C'mon guys, it's not fair for newbs to see all of this epic dragon loot running around and have 0 access to it. So I propose, we should also be able to:

/summon Trakanon
/deathtouch Trakanon
/profit

or whatever raid mob you want loot from. It's a fair system for all!
  #10  
Old 01-27-2015, 03:05 PM
maskedmelon maskedmelon is offline
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I am not sure I like this idea. What if you are grouped with some from one of the affected guilds and they poof mid fight due to repop?

I think lockout tags are an excellent open world alternative to instancing. Not sure how difficult it would be to hard code, but would think it would not be too difficult via quest item / scripting.

It is not classic of course though.
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