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#1
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I'm getting a headache just reading the crazy convoluted methods you all would use to implement this. I can't imagine what the coding would be like.
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Halliel Sil'evren :: High Priestess of Unintentional Detours
Joyelle :: Jadani (not Eratani) :: Haiya :: Roban :: Aislinn :: Arcana :: Forthe:: Buymore | ||
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#2
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Quote:
Take the time to implement this solution and add it up. Now compare this to the time that Sirken/CS has spent handling petitions, dealing with auto-fire detection, arguments about who was standing where and when, CotH scandals etc. I can take a guess at which side of this equation is heavier. Quickfist || 60 Monk || <The A-Team> | |||
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Last edited by jake505; 01-27-2015 at 03:48 PM..
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#3
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I think people are getting hung up on it not being classic.
Of course it's not classic. I typed that in the twitch chat amidst a myriad of other non classic suggestions. It's hard.. to make a classic raid scene work. How it's currently working with R/C is better than many previous rulesets. That being said, I will not solely decide ANY rules for raiding, because I am no longer responsible for enforcing them. The GMs, and Rogean, as lead CSR, should have more of a say in those matters because they deal with the consequences. This was a random thought, that players either like, hate, or are commenting on because I said it. If it's the latter, consider it a random thought that none of the staff suggested other than me - just like the skill-based-pro-pickup raid nilbogcare system I proposed before the current raid rules were implemented. | ||
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#4
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Quote:
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#5
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Personally I am fine with straight classic mechanics, i.e. no variance. If we aren't going to have classic mechanics, we should at least go for classic feel. The current raid scene and its poopsocking/camped out accounts feel about 0% classic to me. Logging on and mobilizing? That feels way, way more classic, not to mention fun. A guild based opt-in would work fine IMO. A-Team gets ported; Kittens do not. If you don't like your guild's stance on rumbles, join another guild. Joyelle, I can assure you that all of this stuff is trivial to code up in comparison to mob pathing or network updates. This here is real freshman CS stuff: if X, then Y. | |||
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#6
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Could always code every raid zone PvP...
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#7
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i threw up in my mouth a little bit reading this horseshit..
do not want. | ||
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#8
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These idea all suck.
Constant problem: too much demand, not enough supply. Solution: reduce mob spawn timers to every 3.5 days for 7 day spawns and every 36 hours for 3 day spawns. +/- 15 mins variance. Keep same raid ruleset as established. Less cleric epics but more raiding for everyone.
__________________
Elzhi <Indignation>
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#9
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C'mon guys, it's not fair for newbs to see all of this epic dragon loot running around and have 0 access to it. So I propose, we should also be able to:
/summon Trakanon /deathtouch Trakanon /profit or whatever raid mob you want loot from. It's a fair system for all! | ||
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#10
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I am not sure I like this idea. What if you are grouped with some from one of the affected guilds and they poof mid fight due to repop?
I think lockout tags are an excellent open world alternative to instancing. Not sure how difficult it would be to hard code, but would think it would not be too difficult via quest item / scripting. It is not classic of course though. | ||
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