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  #1  
Old 01-27-2015, 11:48 AM
nilbog nilbog is offline
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Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
Nilbog mentioned this...

How viable is it? I know on the beta server when you copy over it will reset everyone to North Ro... Is it doable to do this on Live server, even with taking the server down for 2 minutes to move everyone.

That would be glorious. One of the most glorious things we have ever seen.
I mentioned that during a conversation involving various nonclassic ways to fix camping out, and/or poopsocking raid targets. It was just a random idea.

I was actually going to type more on it, then I got called away, and left everyone hanging with a random idea lol. Sorry about that.

I had said when a raid npc pops, move characters of all raid guilds (online and offline) to west commons. My original thought was kerra ridge, but that benefits hat ports.

Unfortunately, there is no easy way to fix camping out of which I'm aware. Always willing to listen to suggestions, but this is one of the reasons future mmos made instances.
  #2  
Old 01-27-2015, 11:57 AM
Ravager Ravager is offline
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Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
I mentioned that during a conversation involving various nonclassic ways to fix camping out, and/or poopsocking raid targets. It was just a random idea.

I was actually going to type more on it, then I got called away, and left everyone hanging with a random idea lol. Sorry about that.

I had said when a raid npc pops, move characters of all raid guilds (online and offline) to west commons. My original thought was kerra ridge, but that benefits hat ports.

Unfortunately, there is no easy way to fix camping out of which I'm aware. Always willing to listen to suggestions, but this is one of the reasons future mmos made instances.
As long as we're talking not classic: Dragons can fly. Gods are omnipotent. Just make them pop in random zones.
  #3  
Old 01-27-2015, 12:14 PM
Joyelle Joyelle is offline
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Originally Posted by Ravager [You must be logged in to view images. Log in or Register.]
As long as we're talking not classic: Dragons can fly. Gods are omnipotent. Just make them pop in random zones.
this would be awesome
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  #4  
Old 01-27-2015, 12:36 PM
Daldaen Daldaen is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
I mentioned that during a conversation involving various nonclassic ways to fix camping out, and/or poopsocking raid targets. It was just a random idea.

I was actually going to type more on it, then I got called away, and left everyone hanging with a random idea lol. Sorry about that.

I had said when a raid npc pops, move characters of all raid guilds (online and offline) to west commons. My original thought was kerra ridge, but that benefits hat ports.

Unfortunately, there is no easy way to fix camping out of which I'm aware. Always willing to listen to suggestions, but this is one of the reasons future mmos made instances.
I think limiting it to level 46 or 50+ characters would be cool. There are Alts and such in guilds that are EXPing in Unrest or City of Mist that wouldn't really want to be moved. Nor would they factor into any sort of raid situation other than maybe some low level clerics on Naggy/Vox. Even then those clerics will be bound at Naggy/Vox anyways so moving them is moot.

West Commons is nice as mentioned before due to proximity of two portals and WC caps. However there would need to be a little randomizing of spawn points. Having everyone on the same point would lead to issues with people getting stuck or dying from fall damage while they fall on top of the other 100 people logging in. Could you randomly get dropped somewhere between the wizard spire and the druid ring or something?

Also it's worth wondering how many people would be logging into WC and whether the zone could handle that stress? I think your stress tests have gotten up to mid 200s in EC before? I doubt WC would reach that, people would be forming groups ASAP and porting away. I expect due to rapid departure the zones traffic would clear out quickly.

People mention binding/gate potions being an advantage. I'd say they already are on Sim repops, so meh. Plus it's limited to very few mobs like Vox, Trak and VS. Everything else is close enough to a portal to not matter IMO

As Joyelle mentioned as well - Trakanon CotH bots would get punted to WC. I'm personally fine with this, it would make Trakanon a bit more classic with guilds clearing down to him. There probably would be some mushroom and jugg trains but that's just going to affect raiders so I don't think its a big deal.

I really hope this does happen. Would provide a more classic experience than 16-hour staring at wall variance windows. People rushing to mobilize to random targets when the server resets instead of logging in Alt 1 camped at mob X and Alt 2 camped at mob Y.
  #5  
Old 01-27-2015, 12:45 PM
jake505 jake505 is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
I mentioned that during a conversation involving various nonclassic ways to fix camping out, and/or poopsocking raid targets. It was just a random idea.

I was actually going to type more on it, then I got called away, and left everyone hanging with a random idea lol. Sorry about that.

I had said when a raid npc pops, move characters of all raid guilds (online and offline) to west commons. My original thought was kerra ridge, but that benefits hat ports.

Unfortunately, there is no easy way to fix camping out of which I'm aware. Always willing to listen to suggestions, but this is one of the reasons future mmos made instances.
Nibog here is an option to solve the camping out issue.

As an example imagine A-Team, Omni, and IB are in Sebilis when Trakanon pops.

Server side you query /who A-team,IB,Omni, you prompt them with Y/N rezz box saying "Are you participating in TRAKANON", you chose Yes you are ported, choose No and nothing happens. An alternative, easier implementation is a no-choice succor that is a guild level opt-in/out. In either scenario the guild members of IB,Omni,A-team are all flagged server side and all online members who want to participate are succored to a random place or WC.

If I freshly log in (within 1 hour of pop) and I'm in one of those flagged guilds I am either I'm auto-succored or prompted to succor if I want to participate. You could keep the state for if someone has succored or not server side or as a buff per character (buff poofs when you log). Use Nagafens banish check code to make sure you have the flag or succor buff when engaging.

You now have verified that anyone engaged on the mob has been succored, was not socking, was not in zone, and has succored after logging in for a raid target.

I love the idea of a mobilization footrace across multiple zones to race. If you want to get totally crazy as part of the rules don't allow Leatherfoot caps (through code or rules) after they succor. You get cool mobilization scenarios then like, "Shit I need to go get our cleric out of Permafrost", "I can grab 3 people by meeting at X spot", "I can only get one member before we have to go, do I get the rogue or monk?"

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Last edited by jake505; 01-27-2015 at 03:52 PM..
  #6  
Old 01-27-2015, 02:12 PM
Juryiel Juryiel is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
I mentioned that during a conversation involving various nonclassic ways to fix camping out, and/or poopsocking raid targets. It was just a random idea.

I was actually going to type more on it, then I got called away, and left everyone hanging with a random idea lol. Sorry about that.

I had said when a raid npc pops, move characters of all raid guilds (online and offline) to west commons. My original thought was kerra ridge, but that benefits hat ports.

Unfortunately, there is no easy way to fix camping out of which I'm aware. Always willing to listen to suggestions, but this is one of the reasons future mmos made instances.
People have independently converged on these types of ideas across the server, so probably worth trying something along these lines to see how it works. My take: Give every raid level character an ability that can only be activated ONCE, within a 2 hour window after a pop, and randomly teleports you to some non-dangerous location. Once used, ability can not again be used until there is another raid mob pop. Along with teleporting, the ability marks the time of use. Time of use must be later than raid mob pop or else you get flagged if you engage mob. Alternatively, you can wait 2 hours prior to engaging.

This prevents a bunch of issues like misclicked boxes, people being logged out, etc.

Next, eliminate tracking by broadcasting raid spawns, since you know guilds will sit there at every spawn point infinitely (or if you can think of a way to eliminate tracking while keeping mob pops a surprise that would be ideal but I dn't see how).
  #7  
Old 01-27-2015, 09:26 PM
Decad Decad is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
I mentioned that during a conversation involving various nonclassic ways to fix camping out, and/or poopsocking raid targets. It was just a random idea.

I was actually going to type more on it, then I got called away, and left everyone hanging with a random idea lol. Sorry about that.

I had said when a raid npc pops, move characters of all raid guilds (online and offline) to west commons. My original thought was kerra ridge, but that benefits hat ports.

Unfortunately, there is no easy way to fix camping out of which I'm aware. Always willing to listen to suggestions, but this is one of the reasons future mmos made instances.
Dear Nilborg, If this idea will ever to go live, please remove WC caps from the game and move all to Kerra Ridge/Lake Rathetear. Those who wants a race, will now have a race given to them.

And if we are to take it even 1 further step, lets remove Overthere hammers and move porters to a different zone compared to other classes. It will be a race for porters to reach their raid force.
  #8  
Old 01-27-2015, 12:40 PM
Gooch Gooch is offline
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Code raid zones no bind, kill every toon logged out in those zones when a raid mob pops (would have to be one time @ pop so you can still camp clerics before wipe), add random/variance to the spawn time. This wouldn't eliminate poopsocking, but it would definitely present a challenge and hurdle. Toons logged out in zone and caught in the mob pop DT would at worst spawn naked at the entrance in connecting zone (closest bind), that would make/nerf it so CoH only gets you to the point of where you start clearing (zone in). It would inconvenience those exping in such zones, but heh there's a price to pay for everything. This would make Vel raids like ST a lot harder, no tunnel CoH at arbitrator. Multiple raid mob zones could rotate mobs that pop and (DT those logged out) or make it all of them. Not classic, but better than instances. Also in line with classic being more difficult, no pixels on a platter.

While I'm on non classic, there shouldn't be raid bans. If you set rules and the rules are violated GMs should be allowed to spawn whatever mob they want on the violators next raid(s) at any time. Trak and Cazic or Phara Dar and Inny or... nothing more classic than raid wipe. lol
  #9  
Old 01-27-2015, 12:41 PM
Juevento Juevento is offline
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Without coth bots, Trak would become an amazing all rogue raid.

Starting to like this idea!
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  #10  
Old 01-27-2015, 12:51 PM
Ele Ele is offline
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Not classic.
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