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Old 01-16-2015, 05:13 PM
Secrets Secrets is offline
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Read this about airdrops. Any truth to this? Holy shit...

john Smedley Mentioned to PC gamer that the market will be for cosmetics, not for in game advantage. : h1z1
Airdrops =/= Crates. Airdrops will provide survivors with ammunition, food, water, weapons and other supplies. 14-8-2014. : h1z1
Demeanter comments on CohhCarnage h1z1 not pay to win breakdown
This is NOT a survival game : h1z1
Dear Smed (and the airdrop department), : h1z1
Airdrops. Devs please read : h1z1
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  #2  
Old 01-16-2015, 05:50 PM
Lemiddar Lemiddar is offline
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I read a bit about the game last year (fall I'm guessing?) and came away with the impression air drops would be mostly purchased, and contain a shot at weapons and other "good stuff". Not exactly sure what I read, but that was my impression. I think the outrage is mostly due to the screwed up drop rate of elite items, and the small radius of the air drop - both of which are apparently being altered as I type. If they had been as intended I doubt we'd be seeing as much hate.

Apparently most people didn't come away with the same impression, so I can't really see it from their perspective - but I do understand the outrage to a point. I still don't think it their assumed intention qualifies as P2W (I've sniped a couple, and I believe they'd love to see a lot of competition for them, no matter who purchased it) but I'll certainly be glad to see it changed to make the situation more competitive and the drops of guns/ammo less common.

After all, this is "Early Access/Alpha". It's important to remember that. A lot of people complain about shit expecting a finished product, so they go in unreasonable from the start.

For the most part, though.. it's the ultra fanbois against the people who would hate SOE no matter what they did. As usual.

Edit to add: After reading those few things last year I completely forgot about the game until 1/14 when I saw EA was releasing the next day and said "Ehh, why not? I'm bored enough for that."
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Last edited by Lemiddar; 01-16-2015 at 05:53 PM..
  #3  
Old 01-16-2015, 06:29 PM
Oleris Oleris is offline
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Well, it's Alpha and I'm guessing they didn't change some stuff (forgetting to change or not knowing how people will react). They fixed the issue with the drop location today. It's alot broader than what it was yesterday. A package had 50 players trying to fight over the loot about 15 minutes ago unlike last night where no one could log in.


edit: I should add that when you call in an aircrate you have a very low chance to get the rewards. here's a youtube video explaining why people got angry and why they shouldn't be angry. It's easy to look from the outside without playing the game and have pitchforks up. http://youtu.be/y6iqTgZIZHY
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  #4  
Old 01-16-2015, 05:55 PM
NapalmEnema NapalmEnema is offline
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Wow the game has nameplates above characters? lol that's comical.

How are you supposed to hide from people that are hunting you? Snipe people from cover?

Sounds like warmed over death match and not even well done with some PVE elements.

SOE - Redefining new ways to let down gamers since the 90's
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Old 01-16-2015, 06:42 PM
Ezalor Ezalor is offline
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EQ Next is supposed to be F2P as well and if they try this whole "Pay to Win" stuff I won't be playing it.
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Old 01-16-2015, 06:52 PM
Oleris Oleris is offline
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Quote:
Originally Posted by Ezalor [You must be logged in to view images. Log in or Register.]
EQ Next is supposed to be F2P as well and if they try this whole "Pay to Win" stuff I won't be playing it.

their business motto is "free to play, your way". There is nothing wrong about being able to play a game for free and deciding when to spend money. It worked for guild wars 2, it's working for the original EQ. Let people get hooked to a game and allow them to make their money back by buying items.
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  #7  
Old 01-16-2015, 07:00 PM
Ezalor Ezalor is offline
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Quote:
Originally Posted by Oleris [You must be logged in to view images. Log in or Register.]
their business motto is "free to play, your way". There is nothing wrong about being able to play a game for free and deciding when to spend money. It worked for guild wars 2, it's working for the original EQ. Let people get hooked to a game and allow them to make their money back by buying items.
I know, it just bums me out that game makers have chosen quick cash-ins in favor of long-term community building. But like you said, F2P is the new monetization model, and it's probably not going away anytime soon.
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Old 01-16-2015, 11:18 PM
Lemiddar Lemiddar is offline
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Quote:
Originally Posted by Ezalor [You must be logged in to view images. Log in or Register.]
I know, it just bums me out that game makers have chosen quick cash-ins in favor of long-term community building. But like you said, F2P is the new monetization model, and it's probably not going away anytime soon.
After spending a few years on MMORPG's site I really feel like gamers are what hinders community building, aside from quality of games of course. The norm appears to be moving between games with every new release, and never playing anything longer than a couple months. At least for those people who actually post on those toxic boards.

I hate cash shops too, probably half the reason I haven't found a real home since I left original EQ.
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  #9  
Old 01-21-2015, 12:22 PM
Paleman Paleman is offline
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Quote:
Originally Posted by Lemiddar [You must be logged in to view images. Log in or Register.]
After spending a few years on MMORPG's site I really feel like gamers are what hinders community building, aside from quality of games of course. The norm appears to be moving between games with every new release, and never playing anything longer than a couple months. At least for those people who actually post on those toxic boards.

I hate cash shops too, probably half the reason I haven't found a real home since I left original EQ.
I disagree. I dont really think that its what players want. Its what companies want. They dont care about building communities, especially SOE. Of course any player that wants to play a game wants to gain power, which is why they seem to always put items in their cash shops that assist gameplay. They are banking on their own fans addictive behavior nothing more. There is no more earning of anything in these games. Complete a simple linear dungeon? have a small cookie! Complete 5 seemingly irrelevant things? Heres another cookie! OMG did you just combine 4 tradeskills?!?! DAMN SON U GOOD HERES A COOKIE! so then time goes and you arent getting any cookies that day, YOU CRAVE THE FUCKING COOKIE!!! GIMME DAT SHIT! so you buy the fucking cookie.

thats the pathology they bank on when they make their games free to play, keep in mind this isnt every f2p game, but it is in all of sonys games.

IMO f2p only works when a game can be competative, and its developers and the company that owns it, like Dota or something. They got millions playing it and didnt get anything in return initially. Then it turned into an E sport, and now im sure they make substantial profits from it because of its popularity. They banked on their game being good and promoted a competative community that exists and flourishes.

SOE makes games that offer none of that. They cant even promote their games because it seems that they know that they would be considered the laughing stock of the mmo and gaming community if they tried. Lets face it, SOE doesnt do things the right way because they have already found ways to bastardize their own customers without even having to acknowledge it. SOE is sonys dirty little secret.
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Old 01-21-2015, 01:15 AM
Secrets Secrets is offline
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Quote:
Originally Posted by Oleris [You must be logged in to view images. Log in or Register.]
their business motto is "free to play, your way". There is nothing wrong about being able to play a game for free and deciding when to spend money. It worked for guild wars 2, it's working for the original EQ. Let people get hooked to a game and allow them to make their money back by buying items.
It may work financially, people are too stupid and overspend compared to if you had spent $15 a month instead.
However, in my mind, and a lot of old EQ'ers minds, the content we pay for should be included in the subscription price that can directly affect gameplay outside of graphics.

I wouldn't mind Station Cash if they made it purely cosmetic items that can be purchased on top of the original face value.. but in EVERY SOE GAME TO DATE they've gone beyond cosmetic items, and that pisses me off.
And I can't believe people think it's acceptable to spend $5 for a chance at getting something. If I spend money, I should get something. You don't see people in 1999 EQ1 spending $5 for a chance at a new spell, you see them spending $5 to unlock the ability to scribe an all-access-only spell. That's just as bad by the way, and should be included in the $14.99 a month package because otherwise you're a morally reprehensible individual who has sold out to corporate.

How many true indie games have packages like EQ1 does? Do you see Five Nights at Freddies charge $5 in-game to buy a higher chance at some animatronic scaring the shit out of you? No? Well, there you go.
Airdrops should be gameplay events invoked as random events triggered through meaningful game interaction, not for $5 to trigger them at someone's leisure. It's bad gameplay design.

Oh, and you'll have fanboys saying you'll need to trigger zombie heat. Yeah, that's true, but you're still paying FIVE FUCKING DOLLARS for ingame items you may or may not get.
And to the people who say this type of transaction is good for companies because everyone is doing it and it works great for them, and they have corporate interests beyond development... develop better games and you won't have this problem.

Side note; I've bought a Planet Fitness membership for less than the amount of money Sony wants to charge for some of their mounts, and have had more positive interaction in Planet Fitness than I have in EQLive current-day.
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