![]() |
|
#1
|
|||
|
![]() My mage is only landing 20-30% of bolts, and you can see the bolt animate and go right to the seafury and it still doesn't land. Not sure if its because of the mob being a seafury or what, but its absolutely not working correctly.
| ||
#2
|
|||
|
![]() This seems to happens when you switch targets while bolt is in air, such as if you heal your pet before bolt lands.
| ||
#3
|
|||
|
![]() I havn't tested that, but that isn't why its messed up for me. They are missing 10-30% of the time from all directions and point blank/far away/middle distance. It's totally screwjobbed.
| ||
#4
|
|||
|
![]() I can confirm this happens all the fucking time.
I haven't found a rhyme or reason as to why, though. Sorry... | ||
#5
|
|||
|
![]() 7-10+ roots from an earth pet isn't enough aggro to pull off from a 5dmg nuke. (with the melee that goes with the roots, and the DS, and the procs from stun whips)
Pet aggro is broken beyond all reason. | ||
#6
|
|||
|
![]() So I guess another mage who has burnt wood staff also explained to me what the problem was. You must wait for the first bolt to land before clicking staff for a new cast. Problem resolved.
| ||
#7
|
||||
|
![]() Quote:
| |||
#8
|
||||
|
![]() Quote:
Side note: the bolt goes waaaay slower than it did on live, as well. | |||
#9
|
|||
|
![]() I'm gonna bump this for the Burnt Wood Staff but also make a new thread specifically for the Staff.
Edit: So apparently it's all bolts? I just never noticed because I didn't chain bolts so I wouldn't draw aggro. | ||
Last edited by Jamuraan; 09-08-2011 at 04:34 PM..
|
#10
|
|||
|
![]() Bump
| ||
![]() |
|
|