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#1
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1. Understand that your role is to become and remain the target of anything your group engages (provided you are the designated tank). If something is pissed at someone other than you, you are not doing your job (unless you are not tanking).
2. Learn effective cc with route. Space mobs to limit the damage you and your group take. 3. Learn the limits of root. Root can make tanking easy, but remember that you have no idea what he mob's aggrieved list looks like. If root breaks, chances are you are not at the top of the mob's hate list if that is all you have casted. Learn when not to root. 4. Help your healer out. You can spot heal casters (as well as others) with comparable efficiency. You should be taking most of the damage anyway, so help save the cleric's mana for those vastly more efficient heals. 5. Communicate. Have trouble with others breaking mez mid fight while you are just building latent aggro? Designate an alternative MA or ask group mates to follow your assist call and just blindly assist. Is someone in your group charming? Discuss their pet and kill order preference. People often prefer to charm casters for dps and it can create confusion/waste time if you start off trying to kill something that is or will in short Oder become a pet. | ||
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#2
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Have a set of CHA gear. You will calm very often, despite what the P99 hivemind says. Between root/calm/stuns/DA (at level 55) Paladin is an excellent puller. I was succesfully calming Seb at level 52 and 53 (weaker frogs of course)
Know when to use Lay on Hands. It will turn the tide of a battle. Much of the time you'll have to use it on someone else. Great Paladins also stun pets on charm breaks (as Clerics and Wizards should be as well.) You can Flash of Light the mob youre tanking and change target and cast. It gets a little tricky if there's a ton of mobs around but other than that its not an awful inconvenience. | ||
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#3
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Do not listen to the above guy. CHA is not a significant enough modifier in lull success rates to merit having a set of CHA gear. The most important factor for lull success is your level compared to the level of the mob. Regardless, you are a tank first and foremost and your gear should reflect that and swapping a 5/55 ring for CHA or something similar is just colossally stupid.
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Last edited by Ezalor; 01-19-2015 at 05:20 PM..
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#4
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#5
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Its easy enough to swap your gear back in after you calm, and much of it doesn't weigh much at all I.e. drake hide leggings. I always swap my gear back in. There's also the dex/cha mask and rings which are great for DEX as well as CHA, which you should have anyways. Not to mention the gear off Ragefire which not only is awesome but also has great CHA.
Of course levels are the biggest modifier, and that's why I get mine. Let me tell you what though I've seen a significant difference in crit resists between my 55 base CHA and my buffed/geared CHA. Its only over the 200 softcap that it matters very little. High Elves will have an even better time. I know level 60 Clerics who carry CHA gear and they calm regularly, and also happen to be very highly respected players on this server, and also happen to traverse the most dangerous dungeons in the game regularly. Or we can just keep listening to the same old crap from everybody who thinks they know how to play Paladin but have never even grouped with one, let alone played one. When your ass is out there getting levels in dangerous places you learn what works and what doesn't, and CHA has saved my ass more than once. | ||
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#6
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I found myself calming all the way through leveling in Unrest, Mistmoore Castle, Sol B, Lower Guk, and Hole entrance in low 50s. If you want to move the XP bar you don't always have the luxury of waiting around for an Enc, especially one that is likely a nub at low levels. I would duo with Rogue and trio a lot with a Shaman. I was calming often. Carrying CHA gear is certainly unorthodox advice, but it is far from "bad." I believe the title of the thread is "What makes a great Paladin?" Many of the comments on this thread are accurate - one who is willing to get to level 60. Really what that is saying is its hard to even get a Paladin levels at all with the negative stigma associated with them, coupled with the fact that if you play a Paladin you can't "just be a tank" in order to be truly effective. You have to utilize your spells properly and effectively as well as be willing to go out of your way to find ways to move your XP bar, something that your average player "rolling a tank" simply won't do. I lulled, bashed, LOS root parked, and stunned my way through my levels in small, unorthodox groups in little-traversed mid-level zones in order to move my bar as quickly as possible. I even succesfully duoed the Arch Magi in LGuk with a Rogue when he was white to me at level 45. The Rogue was 43. You can't just post up LFG and get groups on Paladin. On this path, I found myself calming ~often~ - - - - - certainly ~often~ enough to warrant the use of CHA gear. A Paladin calming/tanking Seb at level 52 certainly isn't something you see every day. I was tanking just fine and the XP was way better than the LCY in KC. I will say Root was not sticking well, but when you get Enstill its way better. My stuns/bashes were landing just fine, and they were even hitting Krups often enough. All that really matters is keeping the agro on you and keeping the DPS from charmed pets and other melees coming from behind the mob. Why was I in Seb at 52? Because I know the class and zone well enough to be effective there, and there was no fucking way I would watch paint dry in KC with the "hoi polloi" of P99. If you look at the character distribution statistics website, you will see there are barely 40 people that have leveled a Paladin past level 55 in the 5 year history of this server. If I played like everybody else, I certainly wouldn't be a member of this small group. If I played like everyone else I'd post up LFG in KC and barely get through 51 then quit. | |||
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Last edited by Tuljin; 01-20-2015 at 01:56 PM..
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#7
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#8
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what mkes a great paladin?
a player willing to level one to 60 | ||
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#10
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