Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 12-05-2014, 08:19 PM
hammertime7795 hammertime7795 is offline
Kobold


Join Date: Jul 2014
Posts: 175
Default

Quote:
Originally Posted by Rayzor84 [You must be logged in to view images. Log in or Register.]
Can anyone explain why this was necessary? Monks with normal gear can't even solo at my level well enough to make it better than grouping. Warriors and rangers didn't need ANY nerfs.
It baffles me. One of the devs would have to comment on it. Warriors had a hard enough life already
  #2  
Old 12-05-2014, 08:23 PM
indiscriminate_hater indiscriminate_hater is offline
Banned


Join Date: Apr 2013
Posts: 1,758
Default

Quote:
Originally Posted by Rayzor84 [You must be logged in to view images. Log in or Register.]
Can anyone explain why this was necessary? Monks with normal gear can't even solo at my level well enough to make it better than grouping.
original EQ devs designed the game so that grouping was necessary.

in other words... shit's fucking classic
  #3  
Old 12-05-2014, 08:27 PM
Breeziyo Breeziyo is offline
Sarnak

Breeziyo's Avatar

Join Date: Feb 2012
Posts: 303
Default

Quote:
Originally Posted by Rayzor84 [You must be logged in to view images. Log in or Register.]
Monks with normal gear can't even solo at my level well enough to make it better than grouping.
this just in: the world is as it should be
  #4  
Old 12-06-2014, 06:20 AM
falendar falendar is offline
Kobold


Join Date: Mar 2014
Location: california
Posts: 127
Default

Quote:
Originally Posted by Macha [You must be logged in to view images. Log in or Register.]
This affected all melee classes, correct? Or is was the nerf only applied to Monks?
It would seem this nerfs rogues just as much no?
a large portion of rogue dmg is from bs, not reg attacks, so no this would affect rog very little.
  #5  
Old 12-06-2014, 06:27 AM
Swish Swish is offline
Planar Protector

Swish's Avatar

Join Date: Nov 2010
Posts: 19,974
Default

Quote:
Originally Posted by falendar [You must be logged in to view images. Log in or Register.]
a large portion of rogue dmg is from bs, not reg attacks, so no this would affect rog very little.
If a rogue is double backstabbing for 500+500 (ish) each time, maybe [You must be logged in to view images. Log in or Register.]
  #6  
Old 12-06-2014, 06:33 AM
falendar falendar is offline
Kobold


Join Date: Mar 2014
Location: california
Posts: 127
Default

Quote:
Originally Posted by Swish [You must be logged in to view images. Log in or Register.]
If a rogue is double backstabbing for 500+500 (ish) each time, maybe [You must be logged in to view images. Log in or Register.]
even without it max bsing, it is still a large part of their dps.
  #7  
Old 12-06-2014, 02:03 PM
hammertime7795 hammertime7795 is offline
Kobold


Join Date: Jul 2014
Posts: 175
Default

Quote:
Originally Posted by falendar [You must be logged in to view images. Log in or Register.]
even without it max bsing, it is still a large part of their dps.
Not even close to true
  #8  
Old 12-07-2014, 11:31 PM
Cecily Cecily is offline
Planar Protector

Cecily's Avatar

Join Date: Jan 2012
Posts: 5,588
Default

Quote:
Originally Posted by falendar [You must be logged in to view images. Log in or Register.]
a large portion of rogue dmg is from bs, not reg attacks, so no this would affect rog very little.
Backstab accounts for about 35-40% of a L60 rogue's DPS. Main hand is ~40% and offhand is about 20%. Numbers pulled from memory of ALOT of pre-patch parses.If you think a nerf to 60% of my damage is very little, yeah... Not excited to see the new numbers.

However, I do think I read that mobs are more dangerous now? That's fantastic. I loved getting destroyed when I played bad on live. Rogues were mainly fun to play because of that risk.

PS: I think double backstab is tied to double attack as well, so it might be impacting rogue damage across the board.
Last edited by Cecily; 12-07-2014 at 11:35 PM..
  #9  
Old 12-08-2014, 12:30 AM
hammertime7795 hammertime7795 is offline
Kobold


Join Date: Jul 2014
Posts: 175
Default

Quote:
Originally Posted by Cecily [You must be logged in to view images. Log in or Register.]
Backstab accounts for about 35-40% of a L60 rogue's DPS. Main hand is ~40% and offhand is about 20%. Numbers pulled from memory of ALOT of pre-patch parses.If you think a nerf to 60% of my damage is very little, yeah... Not excited to see the new numbers.

However, I do think I read that mobs are more dangerous now? That's fantastic. I loved getting destroyed when I played bad on live. Rogues were mainly fun to play because of that risk.

PS: I think double backstab is tied to double attack as well, so it might be impacting rogue damage across the board.
I think you are overestimating backstab a bit but not much. I don't know why people think that the majority of rogue damage comes from backstab. Velious weapons increase rogue dps a huge ammount and are still capped at 15damage.
  #10  
Old 12-08-2014, 12:54 AM
Elf_scout Elf_scout is offline
Skeleton


Join Date: Sep 2014
Posts: 17
Default

This is a thread about monks, but I play a 40 SK and it seems to me that I dish out less melee damage than I used to. I don't have parses now/before patch to compare, so this could just be my imagination, therefore I have to ask have other SK's noticed this as well?
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 12:57 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.