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Old 12-03-2014, 09:07 PM
Bboboo Bboboo is offline
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May be more difficult but that isn't saying much.

I remember being drunk off my ass and being top DPS along side manning main mechanics of a givin fight
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Old 12-03-2014, 09:15 PM
Secrets Secrets is offline
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WoW is harder than EQ by far. EQ is simply a timesink with far fewer mechanics.

The only reason why EQ is considered 'hard' is because people misappropriate 'hard' with 'unforgiving'. In WoW, you aren't penalized for your mistakes, at all, beyond getting a screen that says you lose. In EQ, if you make a mistake, it costs you more time, but you still made the mistake. There are more opportunities for mistakes in WoW as opposed to EQ which has a lesser decision making process due to number of steps and variables to consider. EQ1 PVE isn't even remotely close to the level of twitchyness that WoW offers.

And yes, twitchy games are still skill based. Most EQ1 players play EQ1 because they don't have a reaction time to play PvP games, hence why Red99 is less popular and most blue players are not willing to try red because 'it has pvp in it'. EQ1 is forgiving for time accumulated where as WoW is not forgiving for time accumulated. This is also where the social stigma and hatred for red players is formed by blue players; it's because they are lacking in reaction time for whatever excuse they offer, but what it comes down to is, EQ1 PvP is about on par for skill as WoW PvE.

Put the best WoW PvPers like Athene, Sodapoppin, etc, in Red99, and you'll see all major guilds dissolve because they can't compete with the metagame that they'll develop. I guarantee it.
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  #3  
Old 12-04-2014, 02:37 AM
topgun1027 topgun1027 is offline
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Quote:
Originally Posted by Secrets [You must be logged in to view images. Log in or Register.]
WoW is harder than EQ by far. EQ is simply a timesink with far fewer mechanics.

The only reason why EQ is considered 'hard' is because people misappropriate 'hard' with 'unforgiving'. In WoW, you aren't penalized for your mistakes, at all, beyond getting a screen that says you lose. In EQ, if you make a mistake, it costs you more time, but you still made the mistake. There are more opportunities for mistakes in WoW as opposed to EQ which has a lesser decision making process due to number of steps and variables to consider. EQ1 PVE isn't even remotely close to the level of twitchyness that WoW offers.

And yes, twitchy games are still skill based. Most EQ1 players play EQ1 because they don't have a reaction time to play PvP games, hence why Red99 is less popular and most blue players are not willing to try red because 'it has pvp in it'. EQ1 is forgiving for time accumulated where as WoW is not forgiving for time accumulated. This is also where the social stigma and hatred for red players is formed by blue players; it's because they are lacking in reaction time for whatever excuse they offer, but what it comes down to is, EQ1 PvP is about on par for skill as WoW PvE.

Put the best WoW PvPers like Athene, Sodapoppin, etc, in Red99, and you'll see all major guilds dissolve because they can't compete with the metagame that they'll develop. I guarantee it.
Gave up agreeing with anything you said when these were mentioned..fanboys..
  #4  
Old 12-04-2014, 04:26 PM
Bohab Bohab is offline
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Quote:
Originally Posted by Secrets [You must be logged in to view images. Log in or Register.]
Most EQ1 players play EQ1 because they don't have a reaction time to play PvP games, hence why Red99 is less popular and most blue players are not willing to try red because 'it has pvp in it'.
Uhh sorry there buddy but that's a pretty ignorant statement. You are pretty much blanketing that idea that EQ1 players that only PvE are poor gamers. Personally I don't like EQ1 PvP because of this statement you made:

Quote:
Originally Posted by Secrets [You must be logged in to view images. Log in or Register.]
The only reason why EQ is considered 'hard' is because people misappropriate 'hard' with 'unforgiving'.
EQ1 is 'unforgiving' enough where I don't need extra corpse retrievals as well as corpse looting. I don't have time for that nonsense. I also find EQ1 PvP to be incredibly unbalanced.

Really the only PvE game I pretty much play is EQ1. I prefer to play PvP games... but just because I don't like EQ1 PvP doesn't mean I'm too "slow" to compete.
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Old 12-03-2014, 09:22 PM
Thulack Thulack is offline
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Classic EQ raiding is boring as fuck. I actually preferred the events later on in EQ's life for raiding.
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Old 12-22-2014, 02:33 PM
Bboboo Bboboo is offline
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Not sure why this thread has gone on for so long. MMOs in general are easy games with the varying difference of the time sink. The only thing that makes MMOs seem hard/require skill is the mass amount of idiots/scrubs that play them.

You guys are really just splitting hairs.
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Old 12-03-2014, 09:27 PM
SamwiseRed SamwiseRed is offline
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lol you seriously made a thead about this? i fuckin hate wow past vanilla but im not gonna eq fanboy it up and pretend rq raiding takes any skill. 60 war bodys attacking a dragon for less than 10 seconds while carrying around 5 charges of insta CH and other clickies aint that hard. you dont even need healers for some raids because of that OP click.

anyways OP i hope you arent as retarded as this thread you made.
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Old 12-03-2014, 09:27 PM
SamwiseRed SamwiseRed is offline
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rq = EQ, war = warm


this thread = firegiant
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Old 12-03-2014, 09:28 PM
Nitsude Nitsude is offline
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28 here. Played both games, a lot.

Everquest is "hard" because it's a timesink and people who can devote more time typically do the best.

WoW is "hard" because of game mechanics that have to be mastered.

Both games are excellent for different reasons. People who trash either usually never played them. Both games let the more skilled/creative player shine.
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  #10  
Old 12-22-2014, 01:47 PM
WillyWillers WillyWillers is offline
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Quote:
Originally Posted by Nitsude [You must be logged in to view images. Log in or Register.]
Everquest is "hard" because it's a timesink and people who can devote more time typically do the best.

WoW is "hard" because of game mechanics that have to be mastered.
Well put.
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